botw/src/Game/AI/Action/actionShockDynamicWeapon.h

28 lines
673 B
C++

#pragma once
#include "Game/AI/Action/actionShock.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ShockDynamicWeapon : public Shock {
SEAD_RTTI_OVERRIDE(ShockDynamicWeapon, Shock)
public:
explicit ShockDynamicWeapon(const InitArg& arg);
~ShockDynamicWeapon() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x78
ksys::act::BaseProcLink* mDropWeapon_d{};
// dynamic_param at offset 0x80
sead::Vector3f* mDropDir_d{};
};
} // namespace uking::action