botw/src/Game/AI/Action/actionShootingStartFlying.h

36 lines
1002 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class ShootingStartFlying : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(ShootingStartFlying, ksys::act::ai::Action)
public:
explicit ShootingStartFlying(const InitArg& arg);
~ShootingStartFlying() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mInitialVelocityMax_s{};
// static_param at offset 0x28
const float* mInitialVelocityMin_s{};
// static_param at offset 0x30
const float* mInitialAngleRange_s{};
// static_param at offset 0x38
const float* mLookSuccessRate_s{};
// static_param at offset 0x40
const float* mMaxWaterDepth_s{};
// static_param at offset 0x48
const float* mGravity_s{};
};
} // namespace uking::action