mirror of https://github.com/zeldaret/botw.git
33 lines
730 B
C++
33 lines
730 B
C++
#include "Game/AI/Action/actionShutterClose.h"
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namespace uking::action {
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ShutterClose::ShutterClose(const InitArg& arg) : ActionEx(arg) {}
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ShutterClose::~ShutterClose() = default;
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bool ShutterClose::init_(sead::Heap* heap) {
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return ActionEx::init_(heap);
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}
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void ShutterClose::enter_(ksys::act::ai::InlineParamPack* params) {
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ActionEx::enter_(params);
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}
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void ShutterClose::leave_() {
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ActionEx::leave_();
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}
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void ShutterClose::loadParams_() {
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getStaticParam(&mASName_s, "ASName");
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getMapUnitParam(&mMoveAxis_m, "MoveAxis");
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getMapUnitParam(&mMoveDis_m, "MoveDis");
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getMapUnitParam(&mMoveSpeed_m, "MoveSpeed");
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}
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void ShutterClose::calc_() {
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ActionEx::calc_();
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}
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} // namespace uking::action
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