mirror of https://github.com/zeldaret/botw.git
33 lines
852 B
C++
33 lines
852 B
C++
#include "Game/AI/Action/actionSimpleLineBeam.h"
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namespace uking::action {
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SimpleLineBeam::SimpleLineBeam(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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SimpleLineBeam::~SimpleLineBeam() = default;
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bool SimpleLineBeam::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void SimpleLineBeam::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void SimpleLineBeam::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void SimpleLineBeam::loadParams_() {
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getStaticParam(&mIsGuarantee_s, "IsGuarantee");
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getStaticParam(&mType_s, "Type");
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getStaticParam(&mIsGuardPierces_s, "IsGuardPierces");
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getStaticParam(&mIsSetAtIgnoreObstacle_s, "IsSetAtIgnoreObstacle");
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}
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void SimpleLineBeam::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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