botw/src/Game/AI/Action/actionSimpleLineBeam.cpp

33 lines
852 B
C++

#include "Game/AI/Action/actionSimpleLineBeam.h"
namespace uking::action {
SimpleLineBeam::SimpleLineBeam(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SimpleLineBeam::~SimpleLineBeam() = default;
bool SimpleLineBeam::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SimpleLineBeam::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void SimpleLineBeam::leave_() {
ksys::act::ai::Action::leave_();
}
void SimpleLineBeam::loadParams_() {
getStaticParam(&mIsGuarantee_s, "IsGuarantee");
getStaticParam(&mType_s, "Type");
getStaticParam(&mIsGuardPierces_s, "IsGuardPierces");
getStaticParam(&mIsSetAtIgnoreObstacle_s, "IsSetAtIgnoreObstacle");
}
void SimpleLineBeam::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action