mirror of https://github.com/zeldaret/botw.git
31 lines
814 B
C++
31 lines
814 B
C++
#pragma once
|
|
|
|
#include "Game/AI/Action/actionTurnBase.h"
|
|
#include "KingSystem/ActorSystem/actAiAction.h"
|
|
|
|
namespace uking::action {
|
|
|
|
class SiteBossBowHoldTurn : public TurnBase {
|
|
SEAD_RTTI_OVERRIDE(SiteBossBowHoldTurn, TurnBase)
|
|
public:
|
|
explicit SiteBossBowHoldTurn(const InitArg& arg);
|
|
~SiteBossBowHoldTurn() override;
|
|
|
|
bool init_(sead::Heap* heap) override;
|
|
void enter_(ksys::act::ai::InlineParamPack* params) override;
|
|
void leave_() override;
|
|
void loadParams_() override;
|
|
|
|
protected:
|
|
void calc_() override;
|
|
|
|
// static_param at offset 0x90
|
|
const float* mSpineControlOffsetAngleLR_s{};
|
|
// static_param at offset 0x98
|
|
const float* mSpineControlOffsetAngleUD_s{};
|
|
// static_param at offset 0xa0
|
|
sead::SafeString mASName_s{};
|
|
};
|
|
|
|
} // namespace uking::action
|