botw/src/Game/AI/Action/actionSiteBossBowHoldTurn.h

31 lines
814 B
C++

#pragma once
#include "Game/AI/Action/actionTurnBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SiteBossBowHoldTurn : public TurnBase {
SEAD_RTTI_OVERRIDE(SiteBossBowHoldTurn, TurnBase)
public:
explicit SiteBossBowHoldTurn(const InitArg& arg);
~SiteBossBowHoldTurn() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x90
const float* mSpineControlOffsetAngleLR_s{};
// static_param at offset 0x98
const float* mSpineControlOffsetAngleUD_s{};
// static_param at offset 0xa0
sead::SafeString mASName_s{};
};
} // namespace uking::action