botw/src/Game/AI/Action/actionSiteBossLswordFireBal...

35 lines
1.0 KiB
C++

#include "Game/AI/Action/actionSiteBossLswordFireBall.h"
namespace uking::action {
SiteBossLswordFireBall::SiteBossLswordFireBall(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SiteBossLswordFireBall::~SiteBossLswordFireBall() = default;
bool SiteBossLswordFireBall::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SiteBossLswordFireBall::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void SiteBossLswordFireBall::leave_() {
ksys::act::ai::Action::leave_();
}
void SiteBossLswordFireBall::loadParams_() {
getStaticParam(&mAppearInterval_s, "AppearInterval");
getStaticParam(&mBallAppearOffset_s, "BallAppearOffset");
getStaticParam(&mFireBallScale_s, "FireBallScale");
getStaticParam(&mIsShowChildDevice_s, "IsShowChildDevice");
getStaticParam(&mWaitASName_s, "WaitASName");
getDynamicParam(&mPartsName_d, "PartsName");
}
void SiteBossLswordFireBall::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action