mirror of https://github.com/zeldaret/botw.git
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#include "Game/AI/Action/actionSiteBossLswordFireBall.h"
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namespace uking::action {
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SiteBossLswordFireBall::SiteBossLswordFireBall(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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SiteBossLswordFireBall::~SiteBossLswordFireBall() = default;
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bool SiteBossLswordFireBall::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void SiteBossLswordFireBall::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void SiteBossLswordFireBall::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void SiteBossLswordFireBall::loadParams_() {
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getStaticParam(&mAppearInterval_s, "AppearInterval");
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getStaticParam(&mBallAppearOffset_s, "BallAppearOffset");
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getStaticParam(&mFireBallScale_s, "FireBallScale");
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getStaticParam(&mIsShowChildDevice_s, "IsShowChildDevice");
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getStaticParam(&mWaitASName_s, "WaitASName");
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getDynamicParam(&mPartsName_d, "PartsName");
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}
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void SiteBossLswordFireBall::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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