mirror of https://github.com/zeldaret/botw.git
31 lines
690 B
C++
31 lines
690 B
C++
#include "Game/AI/Action/actionSpreadToEnemy.h"
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namespace uking::action {
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SpreadToEnemy::SpreadToEnemy(const InitArg& arg) : OnetimeStopASPlay(arg) {}
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SpreadToEnemy::~SpreadToEnemy() = default;
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bool SpreadToEnemy::init_(sead::Heap* heap) {
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return OnetimeStopASPlay::init_(heap);
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}
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void SpreadToEnemy::enter_(ksys::act::ai::InlineParamPack* params) {
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OnetimeStopASPlay::enter_(params);
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}
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void SpreadToEnemy::leave_() {
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OnetimeStopASPlay::leave_();
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}
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void SpreadToEnemy::loadParams_() {
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OnetimeStopASPlay::loadParams_();
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getStaticParam(&mSpreadDist_s, "SpreadDist");
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}
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void SpreadToEnemy::calc_() {
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OnetimeStopASPlay::calc_();
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}
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} // namespace uking::action
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