botw/src/Game/AI/Action/actionSpreadToEnemy.cpp

31 lines
690 B
C++

#include "Game/AI/Action/actionSpreadToEnemy.h"
namespace uking::action {
SpreadToEnemy::SpreadToEnemy(const InitArg& arg) : OnetimeStopASPlay(arg) {}
SpreadToEnemy::~SpreadToEnemy() = default;
bool SpreadToEnemy::init_(sead::Heap* heap) {
return OnetimeStopASPlay::init_(heap);
}
void SpreadToEnemy::enter_(ksys::act::ai::InlineParamPack* params) {
OnetimeStopASPlay::enter_(params);
}
void SpreadToEnemy::leave_() {
OnetimeStopASPlay::leave_();
}
void SpreadToEnemy::loadParams_() {
OnetimeStopASPlay::loadParams_();
getStaticParam(&mSpreadDist_s, "SpreadDist");
}
void SpreadToEnemy::calc_() {
OnetimeStopASPlay::calc_();
}
} // namespace uking::action