mirror of https://github.com/zeldaret/botw.git
38 lines
1.1 KiB
C++
38 lines
1.1 KiB
C++
#include "Game/AI/Action/actionSwarmGullMove.h"
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namespace uking::action {
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SwarmGullMove::SwarmGullMove(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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SwarmGullMove::~SwarmGullMove() = default;
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bool SwarmGullMove::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void SwarmGullMove::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void SwarmGullMove::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void SwarmGullMove::loadParams_() {
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getStaticParam(&mASName_s, "ASName");
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getMapUnitParam(&mSubUnitNum_m, "SubUnitNum");
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getMapUnitParam(&mCreateMaxRadius_m, "CreateMaxRadius");
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getMapUnitParam(&mCreateMinRadius_m, "CreateMinRadius");
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getMapUnitParam(&mCreateHeightRange_m, "CreateHeightRange");
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getMapUnitParam(&mRoundMaxRadius_m, "RoundMaxRadius");
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getMapUnitParam(&mRoundMinRadius_m, "RoundMinRadius");
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getMapUnitParam(&mCrySoundIntervalMin_m, "CrySoundIntervalMin");
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getMapUnitParam(&mCrySoundIntervalMax_m, "CrySoundIntervalMax");
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}
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void SwarmGullMove::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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