botw/src/Game/AI/Action/actionSwarmGullMove.cpp

38 lines
1.1 KiB
C++

#include "Game/AI/Action/actionSwarmGullMove.h"
namespace uking::action {
SwarmGullMove::SwarmGullMove(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SwarmGullMove::~SwarmGullMove() = default;
bool SwarmGullMove::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SwarmGullMove::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void SwarmGullMove::leave_() {
ksys::act::ai::Action::leave_();
}
void SwarmGullMove::loadParams_() {
getStaticParam(&mASName_s, "ASName");
getMapUnitParam(&mSubUnitNum_m, "SubUnitNum");
getMapUnitParam(&mCreateMaxRadius_m, "CreateMaxRadius");
getMapUnitParam(&mCreateMinRadius_m, "CreateMinRadius");
getMapUnitParam(&mCreateHeightRange_m, "CreateHeightRange");
getMapUnitParam(&mRoundMaxRadius_m, "RoundMaxRadius");
getMapUnitParam(&mRoundMinRadius_m, "RoundMinRadius");
getMapUnitParam(&mCrySoundIntervalMin_m, "CrySoundIntervalMin");
getMapUnitParam(&mCrySoundIntervalMax_m, "CrySoundIntervalMax");
}
void SwarmGullMove::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action