botw/src/Game/AI/Action/actionSwimNoticeTurn.h

30 lines
738 B
C++

#pragma once
#include "Game/AI/Action/actionWaterFloatBase.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SwimNoticeTurn : public WaterFloatBase {
SEAD_RTTI_OVERRIDE(SwimNoticeTurn, WaterFloatBase)
public:
explicit SwimNoticeTurn(const InitArg& arg);
~SwimNoticeTurn() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x60
const float* mAngSpd_s{};
// static_param at offset 0x68
sead::SafeString mASName_s{};
// dynamic_param at offset 0x78
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action