botw/src/Game/AI/Action/actionSystemSleep.cpp

28 lines
601 B
C++

#include "Game/AI/Action/actionSystemSleep.h"
namespace uking::action {
SystemSleep::SystemSleep(const InitArg& arg) : ksys::act::ai::Action(arg) {}
SystemSleep::~SystemSleep() = default;
bool SystemSleep::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SystemSleep::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void SystemSleep::leave_() {
ksys::act::ai::Action::leave_();
}
void SystemSleep::loadParams_() {}
void SystemSleep::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action