botw/src/Game/AI/Action/actionThrowWeaponByBodyCent...

31 lines
746 B
C++

#include "Game/AI/Action/actionThrowWeaponByBodyCenter.h"
namespace uking::action {
ThrowWeaponByBodyCenter::ThrowWeaponByBodyCenter(const InitArg& arg) : ThrowWeapon(arg) {}
ThrowWeaponByBodyCenter::~ThrowWeaponByBodyCenter() = default;
bool ThrowWeaponByBodyCenter::init_(sead::Heap* heap) {
return ThrowWeapon::init_(heap);
}
void ThrowWeaponByBodyCenter::enter_(ksys::act::ai::InlineParamPack* params) {
ThrowWeapon::enter_(params);
}
void ThrowWeaponByBodyCenter::leave_() {
ThrowWeapon::leave_();
}
void ThrowWeaponByBodyCenter::loadParams_() {
ThrowWeapon::loadParams_();
getStaticParam(&mASName_s, "ASName");
}
void ThrowWeaponByBodyCenter::calc_() {
ThrowWeapon::calc_();
}
} // namespace uking::action