mirror of https://github.com/zeldaret/botw.git
31 lines
746 B
C++
31 lines
746 B
C++
#include "Game/AI/Action/actionThrowWeaponByBodyCenter.h"
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namespace uking::action {
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ThrowWeaponByBodyCenter::ThrowWeaponByBodyCenter(const InitArg& arg) : ThrowWeapon(arg) {}
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ThrowWeaponByBodyCenter::~ThrowWeaponByBodyCenter() = default;
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bool ThrowWeaponByBodyCenter::init_(sead::Heap* heap) {
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return ThrowWeapon::init_(heap);
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}
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void ThrowWeaponByBodyCenter::enter_(ksys::act::ai::InlineParamPack* params) {
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ThrowWeapon::enter_(params);
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}
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void ThrowWeaponByBodyCenter::leave_() {
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ThrowWeapon::leave_();
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}
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void ThrowWeaponByBodyCenter::loadParams_() {
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ThrowWeapon::loadParams_();
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getStaticParam(&mASName_s, "ASName");
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}
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void ThrowWeaponByBodyCenter::calc_() {
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ThrowWeapon::calc_();
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}
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} // namespace uking::action
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