botw/src/Game/AI/Action/actionTurnAndChargeAndShoot...

31 lines
748 B
C++

#include "Game/AI/Action/actionTurnAndChargeAndShoot.h"
namespace uking::action {
TurnAndChargeAndShoot::TurnAndChargeAndShoot(const InitArg& arg) : ChargeAndShoot(arg) {}
TurnAndChargeAndShoot::~TurnAndChargeAndShoot() = default;
bool TurnAndChargeAndShoot::init_(sead::Heap* heap) {
return ChargeAndShoot::init_(heap);
}
void TurnAndChargeAndShoot::enter_(ksys::act::ai::InlineParamPack* params) {
ChargeAndShoot::enter_(params);
}
void TurnAndChargeAndShoot::leave_() {
ChargeAndShoot::leave_();
}
void TurnAndChargeAndShoot::loadParams_() {
ChargeAndShoot::loadParams_();
getStaticParam(&mRotSpeed_s, "RotSpeed");
}
void TurnAndChargeAndShoot::calc_() {
ChargeAndShoot::calc_();
}
} // namespace uking::action