mirror of https://github.com/zeldaret/botw.git
31 lines
748 B
C++
31 lines
748 B
C++
#include "Game/AI/Action/actionTurnAndChargeAndShoot.h"
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namespace uking::action {
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TurnAndChargeAndShoot::TurnAndChargeAndShoot(const InitArg& arg) : ChargeAndShoot(arg) {}
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TurnAndChargeAndShoot::~TurnAndChargeAndShoot() = default;
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bool TurnAndChargeAndShoot::init_(sead::Heap* heap) {
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return ChargeAndShoot::init_(heap);
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}
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void TurnAndChargeAndShoot::enter_(ksys::act::ai::InlineParamPack* params) {
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ChargeAndShoot::enter_(params);
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}
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void TurnAndChargeAndShoot::leave_() {
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ChargeAndShoot::leave_();
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}
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void TurnAndChargeAndShoot::loadParams_() {
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ChargeAndShoot::loadParams_();
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getStaticParam(&mRotSpeed_s, "RotSpeed");
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}
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void TurnAndChargeAndShoot::calc_() {
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ChargeAndShoot::calc_();
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}
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} // namespace uking::action
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