botw/src/Game/AI/Action/actionVacuumedItemShootToTa...

32 lines
865 B
C++

#include "Game/AI/Action/actionVacuumedItemShootToTarget.h"
namespace uking::action {
VacuumedItemShootToTarget::VacuumedItemShootToTarget(const InitArg& arg) : OnetimeStopASPlay(arg) {}
VacuumedItemShootToTarget::~VacuumedItemShootToTarget() = default;
bool VacuumedItemShootToTarget::init_(sead::Heap* heap) {
return OnetimeStopASPlay::init_(heap);
}
void VacuumedItemShootToTarget::enter_(ksys::act::ai::InlineParamPack* params) {
OnetimeStopASPlay::enter_(params);
}
void VacuumedItemShootToTarget::leave_() {
OnetimeStopASPlay::leave_();
}
void VacuumedItemShootToTarget::loadParams_() {
OnetimeStopASPlay::loadParams_();
// FIXME: CALL sub_710073ED20 @ 0x710073ed20
getStaticParam(&mIsReuseBullet_s, "IsReuseBullet");
}
void VacuumedItemShootToTarget::calc_() {
OnetimeStopASPlay::calc_();
}
} // namespace uking::action