mirror of https://github.com/zeldaret/botw.git
32 lines
865 B
C++
32 lines
865 B
C++
#include "Game/AI/Action/actionVacuumedItemShootToTarget.h"
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namespace uking::action {
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VacuumedItemShootToTarget::VacuumedItemShootToTarget(const InitArg& arg) : OnetimeStopASPlay(arg) {}
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VacuumedItemShootToTarget::~VacuumedItemShootToTarget() = default;
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bool VacuumedItemShootToTarget::init_(sead::Heap* heap) {
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return OnetimeStopASPlay::init_(heap);
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}
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void VacuumedItemShootToTarget::enter_(ksys::act::ai::InlineParamPack* params) {
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OnetimeStopASPlay::enter_(params);
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}
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void VacuumedItemShootToTarget::leave_() {
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OnetimeStopASPlay::leave_();
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}
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void VacuumedItemShootToTarget::loadParams_() {
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OnetimeStopASPlay::loadParams_();
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// FIXME: CALL sub_710073ED20 @ 0x710073ed20
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getStaticParam(&mIsReuseBullet_s, "IsReuseBullet");
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}
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void VacuumedItemShootToTarget::calc_() {
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OnetimeStopASPlay::calc_();
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}
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} // namespace uking::action
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