botw/src/Game/AI/Action/actionWaitTimer.cpp

30 lines
630 B
C++

#include "Game/AI/Action/actionWaitTimer.h"
namespace uking::action {
WaitTimer::WaitTimer(const InitArg& arg) : ksys::act::ai::Action(arg) {}
WaitTimer::~WaitTimer() = default;
bool WaitTimer::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void WaitTimer::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void WaitTimer::leave_() {
ksys::act::ai::Action::leave_();
}
void WaitTimer::loadParams_() {
getStaticParam(&mWaitFrame_s, "WaitFrame");
}
void WaitTimer::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action