botw/src/Game/AI/Action/actionWarpMyHorse.cpp

21 lines
549 B
C++

#include "Game/AI/Action/actionWarpMyHorse.h"
namespace uking::action {
WarpMyHorse::WarpMyHorse(const InitArg& arg) : ksys::act::ai::Action(arg) {}
WarpMyHorse::~WarpMyHorse() = default;
bool WarpMyHorse::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void WarpMyHorse::loadParams_() {
getDynamicParam(&mPositionX_d, "PositionX");
getDynamicParam(&mPositionY_d, "PositionY");
getDynamicParam(&mPositionZ_d, "PositionZ");
getDynamicParam(&mDirection_d, "Direction");
}
} // namespace uking::action