botw/src/Game/AI/Action/actionWarpPLAndResetGimmick...

32 lines
893 B
C++

#include "Game/AI/Action/actionWarpPLAndResetGimmick.h"
namespace uking::action {
WarpPLAndResetGimmick::WarpPLAndResetGimmick(const InitArg& arg) : ksys::act::ai::Action(arg) {}
WarpPLAndResetGimmick::~WarpPLAndResetGimmick() = default;
bool WarpPLAndResetGimmick::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void WarpPLAndResetGimmick::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void WarpPLAndResetGimmick::leave_() {
ksys::act::ai::Action::leave_();
}
void WarpPLAndResetGimmick::loadParams_() {
getDynamicParam(&mSystemResetOption_d, "SystemResetOption");
getDynamicParam(&mStartPosName_d, "StartPosName");
getDynamicParam(&mAdditionalResetActor_d, "AdditionalResetActor");
}
void WarpPLAndResetGimmick::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action