botw/src/Game/AI/Action/actionWarpPlayerToDestinati...

34 lines
938 B
C++

#include "Game/AI/Action/actionWarpPlayerToDestination.h"
namespace uking::action {
WarpPlayerToDestination::WarpPlayerToDestination(const InitArg& arg) : WarpPlayerBase(arg) {}
WarpPlayerToDestination::~WarpPlayerToDestination() = default;
bool WarpPlayerToDestination::init_(sead::Heap* heap) {
return WarpPlayerBase::init_(heap);
}
void WarpPlayerToDestination::enter_(ksys::act::ai::InlineParamPack* params) {
WarpPlayerBase::enter_(params);
}
void WarpPlayerToDestination::leave_() {
WarpPlayerBase::leave_();
}
void WarpPlayerToDestination::loadParams_() {
WarpPlayerBase::loadParams_();
getDynamicParam(&mDestinationX_d, "DestinationX");
getDynamicParam(&mDestinationY_d, "DestinationY");
getDynamicParam(&mDestinationZ_d, "DestinationZ");
getDynamicParam(&mDirectionY_d, "DirectionY");
}
void WarpPlayerToDestination::calc_() {
WarpPlayerBase::calc_();
}
} // namespace uking::action