mirror of https://github.com/zeldaret/botw.git
34 lines
938 B
C++
34 lines
938 B
C++
#include "Game/AI/Action/actionWarpPlayerToDestination.h"
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namespace uking::action {
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WarpPlayerToDestination::WarpPlayerToDestination(const InitArg& arg) : WarpPlayerBase(arg) {}
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WarpPlayerToDestination::~WarpPlayerToDestination() = default;
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bool WarpPlayerToDestination::init_(sead::Heap* heap) {
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return WarpPlayerBase::init_(heap);
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}
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void WarpPlayerToDestination::enter_(ksys::act::ai::InlineParamPack* params) {
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WarpPlayerBase::enter_(params);
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}
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void WarpPlayerToDestination::leave_() {
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WarpPlayerBase::leave_();
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}
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void WarpPlayerToDestination::loadParams_() {
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WarpPlayerBase::loadParams_();
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getDynamicParam(&mDestinationX_d, "DestinationX");
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getDynamicParam(&mDestinationY_d, "DestinationY");
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getDynamicParam(&mDestinationZ_d, "DestinationZ");
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getDynamicParam(&mDirectionY_d, "DirectionY");
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}
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void WarpPlayerToDestination::calc_() {
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WarpPlayerBase::calc_();
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}
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} // namespace uking::action
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