botw/src/Game/AI/Action/actionWaterFloatWaitEx.h

33 lines
910 B
C++

#pragma once
#include "Game/AI/Action/actionWaterFloatWait.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class WaterFloatWaitEx : public WaterFloatWait {
SEAD_RTTI_OVERRIDE(WaterFloatWaitEx, WaterFloatWait)
public:
explicit WaterFloatWaitEx(const InitArg& arg);
~WaterFloatWaitEx() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xb0
const float* mAdditionalPosReduceRatio_s{};
// static_param at offset 0xb8
const float* mAdditionalAngleReduceRatio_s{};
// static_param at offset 0xc0
const float* mAdditionalVelocityMax_s{};
// static_param at offset 0xc8
const float* mWaterEffectSpeedRate_s{};
};
} // namespace uking::action