mirror of https://github.com/zeldaret/botw.git
33 lines
910 B
C++
33 lines
910 B
C++
#pragma once
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#include "Game/AI/Action/actionWaterFloatWait.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class WaterFloatWaitEx : public WaterFloatWait {
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SEAD_RTTI_OVERRIDE(WaterFloatWaitEx, WaterFloatWait)
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public:
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explicit WaterFloatWaitEx(const InitArg& arg);
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~WaterFloatWaitEx() override;
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bool init_(sead::Heap* heap) override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0xb0
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const float* mAdditionalPosReduceRatio_s{};
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// static_param at offset 0xb8
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const float* mAdditionalAngleReduceRatio_s{};
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// static_param at offset 0xc0
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const float* mAdditionalVelocityMax_s{};
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// static_param at offset 0xc8
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const float* mWaterEffectSpeedRate_s{};
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};
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} // namespace uking::action
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