botw/src/Game/AI/Action/actionWillBallAttack.cpp

32 lines
740 B
C++

#include "Game/AI/Action/actionWillBallAttack.h"
namespace uking::action {
WillBallAttack::WillBallAttack(const InitArg& arg) : WillBallAction(arg) {}
WillBallAttack::~WillBallAttack() = default;
bool WillBallAttack::init_(sead::Heap* heap) {
return WillBallAction::init_(heap);
}
void WillBallAttack::enter_(ksys::act::ai::InlineParamPack* params) {
WillBallAction::enter_(params);
}
void WillBallAttack::leave_() {
WillBallAction::leave_();
}
void WillBallAttack::loadParams_() {
WillBallAction::loadParams_();
getStaticParam(&mReactionLevel_s, "ReactionLevel");
getStaticParam(&mIsAbleGuard_s, "IsAbleGuard");
}
void WillBallAttack::calc_() {
WillBallAction::calc_();
}
} // namespace uking::action