botw/src/Game/AI/Action/actionWizzrobeTurn.cpp

32 lines
706 B
C++

#include "Game/AI/Action/actionWizzrobeTurn.h"
namespace uking::action {
WizzrobeTurn::WizzrobeTurn(const InitArg& arg) : HoverTurn(arg) {}
WizzrobeTurn::~WizzrobeTurn() = default;
bool WizzrobeTurn::init_(sead::Heap* heap) {
return HoverTurn::init_(heap);
}
void WizzrobeTurn::enter_(ksys::act::ai::InlineParamPack* params) {
HoverTurn::enter_(params);
}
void WizzrobeTurn::leave_() {
HoverTurn::leave_();
}
void WizzrobeTurn::loadParams_() {
HoverTurn::loadParams_();
getStaticParam(&mIsWaitASFinish_s, "IsWaitASFinish");
getStaticParam(&mSucEndWithASFinish_s, "SucEndWithASFinish");
}
void WizzrobeTurn::calc_() {
HoverTurn::calc_();
}
} // namespace uking::action