botw/src/KingSystem/Physics/System/physSystem.h

188 lines
6.3 KiB
C++

#pragma once
#include <basis/seadTypes.h>
#include <container/seadPtrArray.h>
#include <heap/seadDisposer.h>
#include <thread/seadCriticalSection.h>
#include "KingSystem/Physics/physDefines.h"
#include "KingSystem/Utils/Types.h"
class hkpWorld;
namespace ksys::phys {
class CollisionInfo;
class ContactLayerCollisionInfo;
class ContactLayerCollisionInfoGroup;
class ContactMgr;
class ContactPointInfo;
class GroupFilter;
class LayerContactPointInfo;
class MaterialTable;
class RayCastForRequest;
class RigidBody;
class RigidBodyRequestMgr;
class StaticCompoundMgr;
class SystemData;
class SystemGroupHandler;
enum class IsIndoorStage {
No,
Yes,
};
enum class LowPriority : bool { Yes = true, No = false };
enum class OnlyLockIfNeeded : bool { Yes = true, No = false };
class System {
SEAD_SINGLETON_DISPOSER(System)
System();
virtual ~System();
public:
float get64() const { return _64; }
float getTimeFactor() const { return mTimeFactor; }
ContactMgr* getContactMgr() const { return mContactMgr; }
StaticCompoundMgr* getStaticCompoundMgr() const { return mStaticCompoundMgr; }
RigidBodyRequestMgr* getRigidBodyRequestMgr() const { return mRigidBodyRequestMgr; }
SystemData* getSystemData() const { return mSystemData; }
MaterialTable* getMaterialTable() const { return mMaterialTable; }
bool isPaused() const;
void initSystemData(sead::Heap* heap);
ContactPointInfo* allocContactPointInfo(sead::Heap* heap, int num, const sead::SafeString& name,
int a, int b, int c) const;
void freeContactPointInfo(ContactPointInfo* info) const;
LayerContactPointInfo* allocLayerContactPointInfo(sead::Heap* heap, int num, int num2,
const sead::SafeString& name, int a, int b,
int c) const;
void freeLayerContactPointInfo(LayerContactPointInfo* info) const;
void registerContactPointInfo(ContactPointInfo* info) const;
// 0x000000710121696c
void registerCollisionInfo(CollisionInfo* info) const;
// 0x0000007101216974
void registerContactPointLayerPair(LayerContactPointInfo* info, ContactLayer layer1,
ContactLayer layer2, bool enabled);
// 0x00000071012169a4
CollisionInfo* allocCollisionInfo(sead::Heap* heap, const sead::SafeString& name) const;
// 0x00000071012169ac
void freeCollisionInfo(CollisionInfo* info) const;
// 0x00000071012169b4
ContactLayerCollisionInfoGroup*
makeContactLayerCollisionInfoGroup(sead::Heap* heap, ContactLayer layer, int capacity,
const sead::SafeString& name);
// 0x00000071012169c0
void freeContactLayerCollisionInfoGroup(ContactLayerCollisionInfoGroup* group);
// 0x00000071012169c8
ContactLayerCollisionInfo* trackLayerPair(ContactLayer layer_a, ContactLayer layer_b);
// 0x0000007101216a20
void removeRigidBodyFromContactSystem(RigidBody* body);
// 0x000000710121686c
SystemGroupHandler* addSystemGroupHandler(ContactLayerType layer_type, int free_list_idx = 0);
// 0x0000007101215b68
void removeSystemGroupHandler(SystemGroupHandler* handler);
hkpWorld* getHavokWorld(ContactLayerType type) const;
// 0x0000007101215754
void lockWorld(ContactLayerType type, const char* description = nullptr, int b = 0,
OnlyLockIfNeeded only_lock_if_needed = OnlyLockIfNeeded::No);
// 0x0000007101215784
void unlockWorld(ContactLayerType type, const char* description = nullptr, int b = 0,
OnlyLockIfNeeded only_lock_if_needed = OnlyLockIfNeeded::No);
// 0x0000007101216ac8
GroupFilter* getGroupFilter(ContactLayerType type) const;
// 0x0000007101216ae8
RayCastForRequest* allocRayCastRequest(SystemGroupHandler* group_handler = nullptr,
GroundHit ground_hit = GroundHit::HitAll);
// TODO: rename
// 0x0000007101216c60
void setEntityContactListenerField90(bool value);
// 0x0000007101216c74
bool getEntityContactListenerField90() const;
// 0x0000007101216800
void setEntityContactListenerField91(bool value);
// 0x0000007101216814
bool getEntityContactListenerField91() const;
// 0x000000710121682c
void incrementWorldUnkCounter(ContactLayerType layer_type);
// 0x000000710121684c
void decrementWorldUnkCounter(ContactLayerType layer_type);
// 0x0000007101216cec
sead::Heap* getPhysicsTempHeap(LowPriority low_priority) const;
private:
u8 _28[0x64 - 0x28];
float _64 = 1.0 / 30.0;
float _68 = 1.0 / 30.0;
float _6c = 1.0;
float _70 = 1.0 / 30.0;
float mTimeFactor{};
u8 _78[0xa8 - 0x78];
sead::CriticalSection mCS;
void* _e8{};
void* _f0{};
GroupFilter* mEntityGroupFilter{};
GroupFilter* mSensorGroupFilter{};
sead::FixedPtrArray<GroupFilter, 2> mGroupFilters;
// FIXME: type
sead::FixedPtrArray<void*, 2> _128;
ContactMgr* mContactMgr;
void* _150;
StaticCompoundMgr* mStaticCompoundMgr;
RigidBodyRequestMgr* mRigidBodyRequestMgr;
void* _168;
void* mRigidBodyDividedMeshShapeMgr;
SystemData* mSystemData;
MaterialTable* mMaterialTable;
void* _188{};
void* _190{};
void* _198{};
void* _1a0{};
sead::Heap* mPhysicsSystemHeap{};
sead::Heap* mDebugHeap{};
sead::Heap* mPhysicsTempDefaultHeap{};
sead::Heap* mPhysicsTempLowHeap{};
u8 _1c8[0x480 - 0x1c8];
};
KSYS_CHECK_SIZE_NX150(System, 0x480);
class ScopedWorldLock {
public:
explicit ScopedWorldLock(ContactLayerType type, const char* description = nullptr, int unk = 0,
OnlyLockIfNeeded only_lock_if_needed = OnlyLockIfNeeded::No)
: mType(type), mDescription(description), mUnk(unk),
mOnlyLockIfNeeded(only_lock_if_needed) {
System::instance()->lockWorld(mType, mDescription, mUnk, mOnlyLockIfNeeded);
}
~ScopedWorldLock() {
System::instance()->unlockWorld(mType, mDescription, mUnk, mOnlyLockIfNeeded);
}
ScopedWorldLock(const ScopedWorldLock&) = delete;
auto operator=(const ScopedWorldLock&) = delete;
private:
ContactLayerType mType;
const char* mDescription;
int mUnk;
OnlyLockIfNeeded mOnlyLockIfNeeded;
};
} // namespace ksys::phys