botw/src/KingSystem/Map/mapPlacementMapMgr.h

59 lines
1.3 KiB
C++

#pragma once
#include <basis/seadTypes.h>
#include <container/seadBuffer.h>
#include <container/seadPtrArray.h>
#include <heap/seadDisposer.h>
#include "KingSystem/Map/mapPlacementMap.h"
#include "KingSystem/Resource/resHandle.h"
#include "KingSystem/Utils/Types.h"
namespace ksys::map {
class MapProperties;
class Placement18;
class FarActorMerge;
class PlacementMap;
/* NOT WORKING */
class PlacementMapMgr {
/* NOT WORKING */
class PlacementMapArray {
public:
PlacementMapArray() = default;
~PlacementMapArray() = default;
sead::PtrArray<PlacementMap> mMaps;
sead::PtrArray<PlacementMap> mPtrs;
PlacementActors* mPa;
s64 _28;
res::Handle mRes;
Placement18* mP18;
s32 _88;
s32 _8c;
void* _90;
};
KSYS_CHECK_SIZE_NX150(PlacementMapArray, 0x98);
public:
PlacementMapMgr() = default;
~PlacementMapMgr() = default;
private:
sead::Buffer<PlacementMap> mMaps;
MapProperties* mMapProps;
s32 _18;
s32 _1c;
PlacementMapArray mMapArray;
FarActorMerge* mFarActorMerge;
s32 mNeedLoadDynMap;
s32 mNeedLoadDynMapPhysics;
bool mIsShrineOrDivineBeast;
bool mIsShrine;
};
KSYS_CHECK_SIZE_NX150(PlacementMapMgr, 0xD0);
} // namespace ksys::map