mirror of https://github.com/zeldaret/botw.git
23 lines
474 B
C++
23 lines
474 B
C++
#pragma once
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#include <prim/seadSafeString.h>
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namespace uking {
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// TODO
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class GameScene {
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public:
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static bool isOpenWorldDemo() { return sIsOpenWorldDemo; }
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/// Get the current map type (e.g. MainFieldDungeon)
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static const sead::SafeString& getCurrentMapType();
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/// Get the current map name (e.g. RemainsWind, FinalTrial, ...)
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static const sead::SafeString& getCurrentMapName();
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private:
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static bool sIsOpenWorldDemo;
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};
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} // namespace uking
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