mirror of https://github.com/zeldaret/botw.git
29 lines
774 B
C++
29 lines
774 B
C++
#include "Game/AI/Query/queryComparePlayerMaxHeart.h"
|
|
#include <evfl/Query.h>
|
|
#include "KingSystem/ActorSystem/actPlayerInfo.h"
|
|
|
|
namespace uking::query {
|
|
|
|
ComparePlayerMaxHeart::ComparePlayerMaxHeart(const InitArg& arg) : ksys::act::ai::Query(arg) {}
|
|
|
|
ComparePlayerMaxHeart::~ComparePlayerMaxHeart() = default;
|
|
|
|
int ComparePlayerMaxHeart::doQuery() {
|
|
auto* pi = ksys::act::PlayerInfo::instance();
|
|
if (pi == nullptr)
|
|
return 0;
|
|
|
|
s32 full_hearts = pi->getMaxHeartValue() / 4;
|
|
return full_hearts >= *mThreshold;
|
|
}
|
|
|
|
void ComparePlayerMaxHeart::loadParams(const evfl::QueryArg& arg) {
|
|
loadInt(arg.param_accessor, "Threshold");
|
|
}
|
|
|
|
void ComparePlayerMaxHeart::loadParams() {
|
|
getDynamicParam(&mThreshold, "Threshold");
|
|
}
|
|
|
|
} // namespace uking::query
|