botw/src/Game/AI/Query/queryCompareGameDataTime.cpp

34 lines
1.1 KiB
C++

#include "Game/AI/Query/queryCompareGameDataTime.h"
#include <evfl/query.h>
namespace uking::query {
CompareGameDataTime::CompareGameDataTime(const InitArg& arg) : ksys::act::ai::Query(arg) {}
CompareGameDataTime::~CompareGameDataTime() = default;
// FIXME: implement
int CompareGameDataTime::doQuery() {
return -1;
}
void CompareGameDataTime::loadParams(const evfl::QueryArg& arg) {
loadString(arg.param_accessor, "GameDataIntMinA");
loadString(arg.param_accessor, "GameDataIntSecA");
loadString(arg.param_accessor, "GameDataIntMilliA");
loadString(arg.param_accessor, "GameDataIntMinB");
loadString(arg.param_accessor, "GameDataIntSecB");
loadString(arg.param_accessor, "GameDataIntMilliB");
}
void CompareGameDataTime::loadParams() {
getDynamicParam(&mGameDataIntMinA, "GameDataIntMinA");
getDynamicParam(&mGameDataIntSecA, "GameDataIntSecA");
getDynamicParam(&mGameDataIntMilliA, "GameDataIntMilliA");
getDynamicParam(&mGameDataIntMinB, "GameDataIntMinB");
getDynamicParam(&mGameDataIntSecB, "GameDataIntSecB");
getDynamicParam(&mGameDataIntMilliB, "GameDataIntMilliB");
}
} // namespace uking::query