mirror of https://github.com/zeldaret/botw.git
26 lines
705 B
C++
26 lines
705 B
C++
#include "Game/AI/Query/queryCheckDistanceForWarp.h"
|
|
#include <evfl/query.h>
|
|
|
|
namespace uking::query {
|
|
|
|
CheckDistanceForWarp::CheckDistanceForWarp(const InitArg& arg) : ksys::act::ai::Query(arg) {}
|
|
|
|
CheckDistanceForWarp::~CheckDistanceForWarp() = default;
|
|
|
|
// FIXME: implement
|
|
int CheckDistanceForWarp::doQuery() {
|
|
return -1;
|
|
}
|
|
|
|
void CheckDistanceForWarp::loadParams(const evfl::QueryArg& arg) {
|
|
loadString(arg.param_accessor, "WarpDestMapName");
|
|
loadString(arg.param_accessor, "WarpDestPosName");
|
|
}
|
|
|
|
void CheckDistanceForWarp::loadParams() {
|
|
getDynamicParam(&mWarpDestMapName, "WarpDestMapName");
|
|
getDynamicParam(&mWarpDestPosName, "WarpDestPosName");
|
|
}
|
|
|
|
} // namespace uking::query
|