mirror of https://github.com/zeldaret/botw.git
28 lines
751 B
C++
28 lines
751 B
C++
#include "Game/AI/Query/queryCheckExistActor.h"
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#include <evfl/query.h>
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namespace uking::query {
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CheckExistActor::CheckExistActor(const InitArg& arg) : ksys::act::ai::Query(arg) {}
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CheckExistActor::~CheckExistActor() = default;
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// FIXME: implement
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int CheckExistActor::doQuery() {
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return -1;
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}
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void CheckExistActor::loadParams(const evfl::QueryArg& arg) {
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loadBool(arg.param_accessor, "IsCheckEquipStand");
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loadBool(arg.param_accessor, "IsCheckLife");
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loadString(arg.param_accessor, "ActorName");
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}
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void CheckExistActor::loadParams() {
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getDynamicParam(&mIsCheckEquipStand, "IsCheckEquipStand");
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getDynamicParam(&mIsCheckLife, "IsCheckLife");
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getDynamicParam(&mActorName, "ActorName");
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}
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} // namespace uking::query
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