Fix buffer overflow when driving with full speed into noncar thing (#144)
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@ -3077,7 +3077,7 @@ void CrushAndDamageCar(tCar_spec* c, br_vector3* pPosition, br_vector3* pForce_c
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c->who_last_hit_me = car2;
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}
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if (c->driver == eDriver_non_car_unused_slot) {
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if (c->driver == eDriver_non_car_unused_slot || c->driver == eDriver_non_car) {
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return;
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}
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fudge_multiplier = gNet_mode == eNet_mode_none || gNet_softness[gCurrent_net_game->type] == 1.0f ? 1.0f : gNet_softness[gCurrent_net_game->type];
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