dethrace/src/harness
Artur Rojek a1504075cc
Fix oil spill rendering (#240)
* Make the gl renderer aware of BR_MATF_TWO_SIDED and BR_MATF_ALWAYS_VISIBLE

Prevent the gl renderer from culling back-faced textures if the material
is two-sided or always visible.

Due to the wrong order of vertices in the model, oil spill object is
subject to back face culling, preventing it from being rendered. Set
the oil spill material as two-sided, allowing it to be displayed.

Signed-off-by: Artur Rojek <contact@artur-rojek.eu>
2022-11-17 17:25:32 +13:00
..
brender_emu BRender inline functions (#64) 2021-10-04 12:37:23 +13:00
cameras Implements depth effects (#95) 2022-03-01 14:19:13 +13:00
include/harness Implement TestAutoSpecialVolume + fix IWANTTOFIDDLE (#237) 2022-11-11 19:57:37 +01:00
io_platforms Implement TestAutoSpecialVolume + fix IWANTTOFIDDLE (#237) 2022-11-11 19:57:37 +01:00
os Fix funk texture UV animation (#234) 2022-11-13 08:17:06 +13:00
renderers Fix oil spill rendering (#240) 2022-11-17 17:25:32 +13:00
resources Embed GLSL files during build (#238) 2022-11-11 13:18:07 +13:00
sound Adds game main loop (#49) 2021-04-21 12:25:19 +12:00
CMakeLists.txt Implement TestAutoSpecialVolume + fix IWANTTOFIDDLE (#237) 2022-11-11 19:57:37 +01:00
harness.c Implement TestAutoSpecialVolume + fix IWANTTOFIDDLE (#237) 2022-11-11 19:57:37 +01:00
harness.h Easier platform porting (#108) 2022-03-21 12:10:49 +13:00
harness_trace.c Easier platform porting (#108) 2022-03-21 12:10:49 +13:00
version.h.in Refactor CMake build system (#119) 2022-09-05 14:22:59 +12:00