mirror of https://github.com/n64decomp/mk64.git
Migrate player emblemb assets (#326)
* Migrate player emblem assets Can't find these textures being used anywhere, might be leftovers from an earlier time in the game's development. Signed-off-by: Taggerung <tyler.taggerung@email.com>
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@ -330,8 +330,6 @@
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"textures/common/132B50_16258.i4.png": {"meta":{"dims":[64,64]}, "offsets": {"us":["0x132B50", "0x16258"]}},
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"textures/common/132B50_16A58.i4.png": {"meta":{"dims":[64,64]}, "offsets": {"us":["0x132B50", "0x16A58"]}},
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"textures/common/tlut/132B50_17458.rgba16.ci8.png": {"meta":{"dims":[64,128], "pal":"0x17258"}, "offsets": {"us":["0x132B50", "0x17458"]}},
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"textures/common/132B50_28DD8.rgba16.png": {"meta":{"dims":[32,16]}, "offsets": {"us":["0x132B50", "0x28DD8"]}},
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"textures/common/132B50_291D8.rgba16.png": {"meta":{"dims":[16,16]}, "offsets": {"us":["0x132B50", "0x291D8"]}},
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@ -0,0 +1,31 @@
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PLAYER_EMBLEM_DIR := assets/player_emblems
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PLAYER_EMBLEM_PALETTE := $(PLAYER_EMBLEM_DIR)/gTLUTPlayerEmblem.png
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PLAYER_EMBLEM_PNGS := \
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$(PLAYER_EMBLEM_DIR)/gTexturePlayerEmblem1p.png \
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$(PLAYER_EMBLEM_DIR)/gTexturePlayerEmblem2p.png \
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$(PLAYER_EMBLEM_DIR)/gTexturePlayerEmblem3p.png \
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$(PLAYER_EMBLEM_DIR)/gTexturePlayerEmblem4p.png
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PLAYER_EMBLEM_EXPORT_SENTINEL := $(PLAYER_EMBLEM_DIR)/.export
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$(BUILD_DIR)/src/common_textures.inc.o: $(PLAYER_EMBLEM_PNGS:%.png=%.inc.c) $(PLAYER_EMBLEM_PALETTE:%.png=%.inc.c)
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$(PLAYER_EMBLEM_PNGS:%.png=%.inc.c): %.inc.c : %.png
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$(N64GRAPHICS) -Z $@ -g $< -s u8 -f ci8 -c rgba16 -p $(PLAYER_EMBLEM_PALETTE)
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$(PLAYER_EMBLEM_PALETTE:%.png=%.inc.c): %.inc.c : %.png
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$(N64GRAPHICS) -i $@ -g $< -s u8 -f rgba16
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$(PLAYER_EMBLEM_PNGS) $(PLAYER_EMBLEM_PALETTE): $(PLAYER_EMBLEM_EXPORT_SENTINEL) ;
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$(PLAYER_EMBLEM_EXPORT_SENTINEL): $(ASSET_DIR)/player_emblems.json
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$(ASSET_EXTRACT) $(BASEROM) $<
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touch $@
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.PHONY: distclean_player_emblems
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distclean_player_emblems:
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rm -rf $(PLAYER_EMBLEM_DIR)
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distclean_assets: distclean_player_emblems
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@ -0,0 +1,7 @@
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{
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"gTLUTPlayerEmblem": {"output_dir": "player_emblems", "rom_offset": "0x132B50", "block_offset": "0x17258", "width": 16, "height": 16, "type": "rgba16"},
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"gTexturePlayerEmblem1p": {"output_dir": "player_emblems", "rom_offset": "0x132B50", "block_offset": "0x17458", "width": 64, "height": 32, "type": "ci8", "tlut": "gTLUTPlayerEmblem"},
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"gTexturePlayerEmblem2p": {"output_dir": "player_emblems", "rom_offset": "0x132B50", "block_offset": "0x17C58", "width": 64, "height": 32, "type": "ci8", "tlut": "gTLUTPlayerEmblem"},
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"gTexturePlayerEmblem3p": {"output_dir": "player_emblems", "rom_offset": "0x132B50", "block_offset": "0x18458", "width": 64, "height": 32, "type": "ci8", "tlut": "gTLUTPlayerEmblem"},
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"gTexturePlayerEmblem4p": {"output_dir": "player_emblems", "rom_offset": "0x132B50", "block_offset": "0x18C58", "width": 64, "height": 32, "type": "ci8", "tlut": "gTLUTPlayerEmblem"}
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}
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@ -2548,12 +2548,23 @@ s8 D_0D016A58[] = {
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// tlut for 1p, 2p, 3p, 4p
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u8 D_0D017258[] = {
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#include "textures/common/tlut/132B50_17458.rgba16.ci8.tlut.inc.c"
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#include "assets/player_emblems/gTLUTPlayerEmblem.inc.c"
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};
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// 1p, 2p, 3p, 4p
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u8 D_0D017458[] = {
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#include "textures/common/tlut/132B50_17458.rgba16.ci8.inc.c"
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u8 D_0D017458[][2048] = {
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{
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#include "assets/player_emblems/gTexturePlayerEmblem1p.inc.c"
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},
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{
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#include "assets/player_emblems/gTexturePlayerEmblem2p.inc.c"
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},
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{
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#include "assets/player_emblems/gTexturePlayerEmblem3p.inc.c"
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},
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{
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#include "assets/player_emblems/gTexturePlayerEmblem4p.inc.c"
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},
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};
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// font tlut for 12345678
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