* Match the last 2 data files
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Update one of the file names based on comments
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Fix bad path in onomatopoeia asset file
Signed-off-by: Taggerung <tyler.taggerung@email.com>
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Signed-off-by: Taggerung <tyler.taggerung@email.com>
Co-authored-by: Taggerung <tyler.taggerung@email.com>
* Add Windows Support
* Modify readme instructions for windows building
* Remove unused files
* Modified extract_assets.py, new_extract_assets.py, and build.py to work on windows
* Proper linkage for textures in course display lists
* Does not use new_extract_assets. This tool is small and easy to maintain on its own.
* Auto generate the linkonly files
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Linkage for the ceremony_data file
Cleaned up all but 1 undefined symbol from the 0x0B range. The one
leftover may be something from texture_tkmk00. Or atleast, that's
what I think. Can't say for certain
* Startup logo linkage
Cleaned up a bunch of unused items from assets.json too
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Migrate player emblem assets
Can't find these textures being used anywhere, might be leftovers
from an earlier time in the game's development.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
Required fixing a restriction some old n64graphics chagnes had.
We can now use the `-Z` option with both ci8 and ci4 images.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
This allows each asset group to define its own cleanup procedure
while also providing a way to cleanup specific asset groups.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Make adjustments to the Mario Raceway course file
Added quotes in "*.mk" to the find command for finding the .mk files.
* Make adjustments to the Choco Mountain course file
* Make adjustments to the Frappe Snowland course file
* Make adjustments to the Toad's Turnpike course file
* Make adjustments to the Moo Moo Farm course file
* Make adjustments to the Luigi Raceway course file
* Make adjustments to the Koopa Troopa Beach course file
* Make adjustments to the Kalimari Desert course file
* Make adjustments to the Bowser's Castle course file
* Make adjustements to the Wario Stadium course file
* Make adjustments to the Sherbet Land course file
* Make adjustments to the Royal Raceway course file
* Make adjustments to the Banshee Boardwalk course file
* Make adjustments to the Yoshi Valley course file
* Make adjustments to the Rainbow Road course file
* Make adjustments to the Big Donut course file
* Make adjustments to the Block Fort course file
* Remove some unneeded lines from the Makefile
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
in the ROM.
each frame has a palette that is actually
composed of 2 other, incomplete palettes. As such, the existent
extract.py isn't really able to handle them.
* Move a variety of assets to new extract tool
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Signed-off-by: Taggerung <tyler.taggerung@gmail.com>