Commit Graph

59 Commits

Author SHA1 Message Date
coco875 b3aa6eceda
some rename for torch (#588)
* rename gBombKartSpawns, and fix cup ID

* Update doxygen_syms.md

* rename for gCourseIndexInCup and his constant

* rename to gCupSelectedCourseIndex

* forget a change in constant

* fix compilation issue
2024-08-31 08:34:52 -06:00
coco875 17a6f4bb3d
update clang and add action (#664)
* update clang and add action

* try clang on course folder only

* forget two file

* Update course_displaylists.inc.c

* forget few other file

* Update course_vertices.inc.c

* format all code while get it match

* second pass

* format other dir

* disable clang format on bad ido code

* fix some tabulation

* revert format on tool dir

* Update clang-format.yml

* ignore gbi.h

* add some read me instruction

* fix error

* format and fixing error

* Update README.md

---------

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2024-08-24 15:27:53 -06:00
MegaMech 3d7cdcee8a
Collision Documentation (#640)
* Collision related renames
2024-06-26 19:22:38 -06:00
MegaMech 8389b71004
Rename surface map to collision mesh (#637) 2024-06-15 13:30:14 -06:00
MegaMech 7a10ba89f6
Header cleanup and some renames (#616)
* Place macros for addr conversions

* dl renames

* fixes

* changes ok

* Delete types.h

* move enums
2024-04-20 19:10:53 -06:00
MegaMech d9c1ebb626
Initial gcc Support (#568)
* Added GCC
2024-04-15 10:53:58 -06:00
coco875 12f332614e
move actors code in actors folder and rename thing related to actor (#584)
* Move actors into their folders

* Renamings and documentation
2024-04-03 12:44:44 -06:00
coco875 f99e242d97
Document render/update objects (#565)
* Document objects related code.
  * Including render/update objects code
* Various renamings
2024-03-04 09:02:45 -07:00
coco875 7c44252daa
Finish bss (#527)
* Finish importing bss
2024-01-02 14:53:51 -07:00
coco875 98474c5b94
fix todo, bug not appears and change theme (#525)
* fix todo, bug not appears and change theme

* fix warning
2023-12-31 19:56:14 -07:00
Tyler McGavran c17d5c76c9
Linkage for the ceremony_data file (#478)
* Linkage for the ceremony_data file

Cleaned up all but 1 undefined symbol from the 0x0B range. The one
 leftover may be something from texture_tkmk00. Or atleast, that's
 what I think. Can't say for certain

* Startup logo linkage

Cleaned up a bunch of unused items from assets.json too

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27 22:18:20 -06:00
Tyler McGavran 716b926260
Place variables from data_0DD0A0 to code_800029B0 (#477)
They match when placed there, although its not immediately clear
 that they truly belong there. But a match is a match.

Also cleaned up a bunch of .h files that had references to the
 newly matched variables.

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-10-27 20:00:52 -06:00
MegaMech 7f14bf80df
Rename wayPoint to waypoint (#448)
* Rename wayPoint to waypoint

* other
2023-10-09 20:46:56 -06:00
coco875 d8cfed9491
Various Naming (#445)
* Mass renames
2023-10-07 16:31:48 -06:00
MegaMech 2b74bbbcef
Doc setup_game_memory, label syms, add osSyncPrintf support, match funcs (#444)
* Doc setup_game_memory and label syms

* match func_800132F4

* match func label defines

* fix some fake ptrs

* match more code

* Matches

* Add osSyncPrintf support and matches

* Add func equiv to draw_square and add comment to is_debug
2023-10-06 00:19:09 -06:00
coco875 2f583fdb42
cleaning camera, kart_dma, menu, math_util (#436)
* cleaning camera.h

* cleaning math_utils.h and remove space

* cleaning kart_dma

* cleaning menu.h
2023-09-22 22:00:30 -06:00
coco875 f4fc23bada
Header & General Cleanup (#431)
* Header cleanup
2023-09-20 11:59:55 -06:00
MegaMech 70207db13b
Various cleanup (#410) 2023-09-09 18:01:01 -06:00
Tyler McGavran 7afffb63f5
Cleanup undefined_syms for all the course data (#407)
* Update building of packed_dl files

* Expose course_data symbols to linker.

* Remove undefined_syms for course data

* Update ctx_includes

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-09-08 22:56:49 -06:00
MegaMech 208fecdd28
Match bss for code_800029B0 and clean headers (#406)
* Match bss for code_800029B0 and clean headers

* Fix dvdl and a warning
2023-09-08 13:39:13 -06:00
MegaMech 05d3636835
Label memory allocation with proper size (#388)
* Renamed D_8015F734 to FreeMemoryResetAnchor
2023-08-28 12:14:19 -06:00
MegaMech 6e3f6aee63
Matched some funcs (#378)
* Matched code
2023-08-22 19:12:51 -06:00
MegaMech 870c39ad77
Matched code_80091440.c and named gDemoMode variable (#358)
* matched code_80091440.c

* Named gDemoMode

* Remove asm for matching func

* Matched and namings for random_u16_credits func in code_80280650.c
2023-08-09 14:53:55 -06:00
tomas 9d716d921a
very cool debug display list (#348)
* added a very cool debug display list ^^ (prints variables to screen)

* Decompiled various functions
2023-08-04 13:04:49 -06:00
MegaMech afb29a5a65
Match memory.c, remove warnings, fix fake matches (#301)
* Match memory, remove warnings, fix fake matches

* label switch
2023-04-07 22:13:28 -06:00
MegaMech db4e0a3727
Disassembled courses, added DLpacker, and disassembled packed DLs (#290)
* Disassembled all courses; packed DLs and course data.

* Added displaylist packer

* Minor documentation and naming
2023-03-07 19:48:17 -07:00
Tyler McGavran 2c57c81f3a
Match the rest of actors.h (#254)
* Matched rest of actors and more

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-09-08 16:19:53 -07:00
Tyler McGavran 1897d232a6
Add lots of headers (#252)
* Add a lot of header files

Did my best to move all relevant function prototypes and external
 variable declarations into the header files too.

Matched a few functions in the process

* Updated progress.py

Some of the listed files/folders have been deleted/renamed,
 so I reflected those changes in progress.py

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-08-25 17:57:58 -07:00
Tyler McGavran bf4ca94711
Match a variety of functions (#245)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-07-15 11:49:40 -07:00
MegaMech 7042a3eab5
Document game state related logic (#244)
* Document game state logic

* More namings
2022-07-15 00:44:33 -07:00
MegaMech fd7941e841
Split out some unused asm and documented main.c (#242)
* Splitting out unused asm

* Documented main.c
2022-07-11 00:02:41 -07:00
tehzz 40bb0154a8
Decomp menus.c (#229)
* update m2ctx to make N64 sgi context

* finish decomping menus.c
2022-07-05 19:01:42 -07:00
Tyler McGavran a8e5c0f212
Match several functions in code_80005FD0 (#230)
Introduce waypoint struct, which code_80005FD0 seems to be
 involved with.

Updated several mips_to_c outputs as well.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-07-01 13:14:20 -07:00
tehzz 132db50245
Split and Decompile Code_800AF9B0 (#228)
* change return type of func_8000546C

* try to fix submodules

* update asm_processor for new ASM directives

* split code_800AF8B0 into 3 files; move rodata into files/asm

* move rodata into code_800AF9B0 asm funcs

* decomp func_800AF9E4

* match 800AFF58

* merge in master (renamed code_800AF9B0.c to menus.c)

* revert menus.c back to code_800AF9B0.c

* add bss to code_800AF9B0

* rename code_800B0350.c to menus.c

* remove unused ALIGN macros
2022-06-22 19:21:29 -07:00
Tyler McGavran 0923e94420
Match all but one function in code_802B0210.c (#217)
Required getting the .rodata for that file correct too.

Matched a couple other funtions here and there as well.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-06-11 14:55:45 -07:00
MegaMech 489e897147
Update gitignore & match more actor funcs (#206)
* import random_u16 to sm64

* rand math decomp

* Match func_80298AC0

* Match some actor funcs

* Renames

* update gitignore for .bin textures

* update player struct member 34 to Vec3f

* Named and documented actor destroy funcs
2022-05-19 13:20:39 -07:00
Tyler McGavran b1c0c05bd3
Identify some Actor count variables (#202)
* Identify some Actor count variables

* Match place_all_item_boxes

Also more accurately define the UknownRock struct. Some of the
 track specific data is spawning points for the "permanent"
 actors (stuff like falling rocks, shrubbery, item boxes, etc.)

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-16 19:46:07 -06:00
Tyler McGavran bbfdb9338c
Give names to a couple vec3*_set functions (#197)
* Give names to a couple vec3*_set functions

Change vec3f_set to sm64_vec3f_set

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-05-13 22:31:54 -07:00
CoderStig 345cbd4f19 Fix remaining pointers for shifting 2022-03-04 23:10:21 -07:00
Tyler McGavran b28dd3898d
Named "*_step_*_towards" functions (#154)
Also redefined a Lights1 variable in terms of GBI macros.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-01-28 21:27:32 -07:00
Maciek Baron 1bbc7674ff
Identify active screen mode, relabel accordingly (#141) 2022-01-17 06:44:14 -07:00
Tyler McGavran 65e7fc87df
Match a variety functions (#136)
* Match func_800A4B38

* Match func_800A6034

* Change type of "blue" argument

This allows the function's type signature to look the same as the other
 box drawing function.

* Match func_800AC300

* Matched func_800AAEF4

* Matched func_800AAF30 and func_800AAF70

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-01-12 22:13:01 -07:00
ChiefFruitcake 7acd1cbc20
More matching in code_800AF9B0 (#131)
* Name variables related to selecting a game from the main menu

* Match a couple functions requiring jumptable

* Match func_800B4728

* Match func_800B536C, func_800B5888, func_800B5AAC, and func_800B5AD8

* Name functions related to loading and validating SaveData

* Match func_800B4CB4

* Update selected player defines

* Match func_800B5404

* Match func_800B6088
2022-01-06 20:32:57 -07:00
Maciek Baron 20d9e8afba
Relabel/identify more variables and functions based on current knowledge (#127)
* Update labels and names based on current knowledge

* Create gChatacterSelections/gCharacterGridSelections distinction
2022-01-02 17:30:23 -07:00
Maciek Baron 7df6d01ef3
Add player and controller labels, rename function (#123)
* Add player labels, rename function

* Relabel controller vars to improve readability
2022-01-01 13:06:21 -07:00
ChiefFruitcake 4d9ca02750
Naming global variables related to menu navigation (#119)
* Naming of global variables related to the game menu and Controller Pak menu
2022-01-01 02:35:37 -07:00
ChiefFruitcake 1b40669f0d
Menu selection global variable (#113)
* Rename D_800E86A0 to gMenuSelection. Add menu selection options to defines.h

* Other namings
2021-12-24 20:43:17 -07:00
Tyler McGavran d587580bd5
Rename a couple variables (#93)
* Rename a couple variables

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2021-12-14 20:40:38 -07:00
CoderStig 46247502ad
Decomped gfx setup code & changed player pos coords to array (#84)
* Decomped gfx setup code and changed player pos coords to array
2021-12-09 14:10:39 -07:00
Tyler McGavran 3e0bed79d3
Add defines for cup selection (#66)
* Add defines for cup selection

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Change BATTTLE (3 T's) to BATTLE (2 T's)

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-11-23 21:19:21 -07:00