* Add a lot of header files
Did my best to move all relevant function prototypes and external
variable declarations into the header files too.
Matched a few functions in the process
* Updated progress.py
Some of the listed files/folders have been deleted/renamed,
so I reflected those changes in progress.py
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* change return type of func_8000546C
* try to fix submodules
* update asm_processor for new ASM directives
* split code_800AF8B0 into 3 files; move rodata into files/asm
* move rodata into code_800AF9B0 asm funcs
* decomp func_800AF9E4
* match 800AFF58
* merge in master (renamed code_800AF9B0.c to menus.c)
* revert menus.c back to code_800AF9B0.c
* add bss to code_800AF9B0
* rename code_800B0350.c to menus.c
* remove unused ALIGN macros
Required getting the .rodata for that file correct too.
Matched a couple other funtions here and there as well.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Several other functions are as matched as the can be, needing only
the addition of some RODATA to fully match.
Others are in a mostly-matched state, but have some incorrect
register allocation. More investigation/work is needed to
figure that out.
Most of those leftover have had their m2c output regenerated.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Update header files for main, memory and math_util
* Required updating func_802A82E4 to keep the match
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Identify some Actor count variables
* Match place_all_item_boxes
Also more accurately define the UknownRock struct. Some of the
track specific data is spawning points for the "permanent"
actors (stuff like falling rocks, shrubbery, item boxes, etc.)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* More actor decomp
* memory.c decomp plus bss import into actor code
* Match actors and segment D match
* Match common_textures.inc.c
* Add tool bin2c.py
* Add some more actor types, match a function
* Identify the boundBox member of the Player struct
Note that while the `flag` members are signed, they should be understood as just a group of bits.
Based on some googling around (see https://stackoverflow.com/a/11644749) the operation `thing.flag |= 0x8000`
is NOT undefined behaviour, even though that is setting the sign bit.
The numerical interpretation of the result as a signed number is implementation defined, while the
actual operation acts on the bit representation of the number.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
There's no reason to have our own special type when it exactly matches a GBI type.
This required updating some inc.c data as the old mk_Vtx_Flag type had the 'flag'
member in the incorrect location.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Sourced from https://github.com/micro500/mariokart64/wiki/Surface-Map,
only minor adjustments were made.
Updated the bounding box corner struct a little based on information from
the surface map struct.
Refreshed several mips_to_c outputs
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>