Commit Graph

15 Commits

Author SHA1 Message Date
coco875 670a930f31
Rename code_8001F980 to render_player and code_800B45E0 to save (#507)
* Update and rename code_8001F980.c to render_player.c

* Rename code_8001F980.h to render_player.h

* rename import file to render_player

* Update and rename code_80004740.c to save.c

* Rename code_80004740.h to save.h
2023-12-24 15:52:09 -07:00
coco875 d8cfed9491
Various Naming (#445)
* Mass renames
2023-10-07 16:31:48 -06:00
coco875 ab2be40711
Function renaming for math_utils and math_utils_2 (#440)
* Renaming functions in math_utils
2023-09-27 14:42:14 -06:00
coco875 f4fc23bada
Header & General Cleanup (#431)
* Header cleanup
2023-09-20 11:59:55 -06:00
AloXado320 3f221d6f25
Label mtx variables in GfxPool (#424) 2023-09-17 16:39:25 -06:00
MegaMech 6e3f6aee63
Matched some funcs (#378)
* Matched code
2023-08-22 19:12:51 -06:00
Tyler McGavran 87297bc3b4
Lots of code_80071F00 matches (#347)
* Lots of code_80071F00 matches

Also removed a bunch of fake variables related to the object list.

Also gave names to some of the members of the object list type

Signed-off-by: Taggerung <tyler.taggerung@email.com>
2023-08-04 15:05:13 -06:00
MegaMech afb29a5a65
Match memory.c, remove warnings, fix fake matches (#301)
* Match memory, remove warnings, fix fake matches

* label switch
2023-04-07 22:13:28 -06:00
Tyler McGavran 782ed71f61
Massive data relocation (#295)
Mostly relocating rodata from data/* files to the appropriate
 asm/nonmatching/* files, although there is some plain data
 relocating to be found in here too.

Big change to note is the addition of the code_802AAA70.c file,
 split from memory.c. Based on some padding in the ro/data for
 memory it seems clear that a split is needed, although it is
 not clear that exact spot chosen for the split is correct.
 Still, it gets the file padding for the ro/data and text segments
 correct so it can't be too wrong.

Also included is an update to the asm_processor tool to support
 the .hword directive. I made a PR to the main repo of that
 project with an identical change and it was accepted.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2023-03-29 18:52:15 -06:00
Tyler McGavran 754e31da04
Even more matches for code_800431B0.c (#261)
* More matches for code_800431B0

* Also added a header for the common_textures file since some other
 files use the Gfx/Vtx variables defined there

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-09-25 10:26:58 -07:00
Tyler McGavran dfd54d9a10
Match a lot of functions, add header for objects (#251)
* Match a lot of functions, add header for objects

* Refreshed a TON of functions and created/added to several
 header files

* Add header for code_800431B0, address comments

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-08-23 09:33:00 -07:00
MegaMech e9383d1b7a
code_8001F980 decomp + profiler doc + more (#250) 2022-08-01 16:32:20 -07:00
Tyler McGavran f2eef3b82e
Identify some stuff in the Camera struct (#238)
Make a header file for all the camera stuff, refresh a lot of
mips_to_c output

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-07-06 17:36:27 -07:00
MegaMech dcd24d2166
More 800431B0 decomp (#235)
* Matched funcs in code_800431B0.c
2022-06-29 04:30:14 -07:00
MegaMech 22ca23f32c
Rename some files and Match spawn_players.c (#226)
* name some code files

* Match spawn_players func

* random decomp

* name more files
2022-06-17 03:05:27 -07:00