Commit Graph

130 Commits

Author SHA1 Message Date
ChiefFruitcake bc99dedb8b
code_800AF9B0 - ghost data (#133)
* Match functions related to struct at D_8018EE10

* Remove asm for matched functions

* Match func_800B64EC, func_800B6708, and func_800B6798

* Match func_80091EE4. Fix unused variable warnings in code_80091750.c

* Name some of the fields in struct_8018EE10_entry
2022-01-09 19:24:30 -07:00
ChiefFruitcake 7acd1cbc20
More matching in code_800AF9B0 (#131)
* Name variables related to selecting a game from the main menu

* Match a couple functions requiring jumptable

* Match func_800B4728

* Match func_800B536C, func_800B5888, func_800B5AAC, and func_800B5AD8

* Name functions related to loading and validating SaveData

* Match func_800B4CB4

* Update selected player defines

* Match func_800B5404

* Match func_800B6088
2022-01-06 20:32:57 -07:00
Tyler McGavran d6cbf56537
Add a couple header files, add some mips_to_c of some previously un-decomped functions (#132)
* Add a couple header files

These files contain function prototypes for matches functions, NON_MATCHING functions,
 and functions used by matched functions.

At this point in time those headers may contain prototypes for functions defined in
 unrelated files, but fixing that will have take time

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-01-04 19:57:16 -07:00
Tyler McGavran c3def3e91f
Match a variety of functions, identify a struct type and some related variables, regenerated some mips_to_c code (#129)
* Meaningful commit message

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Identify another struct and array

Regenerated a lot of mips_to_c code based on these identifications

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-01-03 00:07:24 -07:00
MegaMech 5fbfc21512
Update BUILD_WINDOWS.md (#124)
* Update BUILD_WINDOWS.md

* Update BUILD_WINDOWS.md

* Update BUILD_WINDOWS.md

* Update BUILD_WINDOWS.md
2022-01-02 17:30:56 -07:00
Maciek Baron 20d9e8afba
Relabel/identify more variables and functions based on current knowledge (#127)
* Update labels and names based on current knowledge

* Create gChatacterSelections/gCharacterGridSelections distinction
2022-01-02 17:30:23 -07:00
Tyler McGavran 72cf6c86a9
Rename a function related to D_8018D9E0 and regenerate its mips_to_c disassembly (#128)
* Rename a function

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>

* Update the mips_to_c code

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-01-01 22:30:23 -07:00
Tyler McGavran c669d792a2
Match the other move_towards functions (#125)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2022-01-01 18:22:31 -07:00
ChiefFruitcake c4048a1e1c
Code 80281FA0 decomp (#126)
* Match a few functions in code_80281FA0.c

* Match func_80282200
2022-01-01 18:11:03 -07:00
Maciek Baron 7df6d01ef3
Add player and controller labels, rename function (#123)
* Add player labels, rename function

* Relabel controller vars to improve readability
2022-01-01 13:06:21 -07:00
ChiefFruitcake 4d9ca02750
Naming global variables related to menu navigation (#119)
* Naming of global variables related to the game menu and Controller Pak menu
2022-01-01 02:35:37 -07:00
ChiefFruitcake f250fb6e45
First decompile attempt. code_800AF9B0 (#121)
* Decompile a couple code_800AF9B0 functions

* Match func_800B34E8, func_800B44AC, and func_800B45E0

* Use sizeof in func_800B45E0 instead of hard-coded numbers

* Match func_800B4520. Separate unused function func_800B4560 into new asm file

* Match func_800B5B2C and func_800B6A68. Create new unused func_800B6AF8

* Match func_800B4874 and func_800B4A10

* Improve matched functions reading time trial records

* Match func_800B13B0. Name variables related to data menu

* Match func_800B3B58. Remove warnings due to pointer type in osEepromLongWrite calls

* Rename gStartMenuCounterForDemos to gMenuTimingCounter

* Match func_800B5F30
2021-12-31 16:06:28 -07:00
Tyler McGavran 494c36bdb1
Match assorted functions and identify a variable (#122)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-31 13:30:55 -07:00
Tyler McGavran 2263234e58
Match function related to the podium scene text (#120)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-27 16:36:27 -07:00
Tyler McGavran ae7451596a
Texture related structs and some controller pak menu stuff (#116)
Some of this is identifying some functions and structs related to the Controller
 pak menu

Some of it is related to structs concerning textures and "animations" and their
 associated functions

* Match draw_box, func_80098C18, func_80098FC8

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-26 16:10:11 -07:00
MegaMech dd0b6e2ff2
decomp more 80057C60.c to reach 20 percent (#118) 2021-12-26 00:14:52 -07:00
MegaMech f069034c37
Merge branch 'decomp' into master 2021-12-25 18:19:53 -07:00
CoderStig d6e9866399 Decomped some of 80057C60 & 800431B0 2021-12-25 18:12:52 -07:00
MegaMech 8ca68747db
Msys2 add binutils install instructions (#112)
* Update instructions

* Delete get_bin.sh
2021-12-24 23:43:42 -07:00
ChiefFruitcake 1b40669f0d
Menu selection global variable (#113)
* Rename D_800E86A0 to gMenuSelection. Add menu selection options to defines.h

* Other namings
2021-12-24 20:43:17 -07:00
MegaMech b7f8765d72
Decomped more crash_screen, code_80280650, fixed import shortcut (#115)
* Decomped more crash_screen, code_80280650, fixed import shortcut
2021-12-24 20:31:54 -07:00
CoderStig 5a151c1457 Decomped more crash_screen, code_80280650, fixed import shortcut 2021-12-24 20:19:58 -07:00
Tyler McGavran 782c9f0d3c
Add preserve_macros to permuter_settings.toml (#114)
That way we don't have to remember to preserver macros manually. Just have the
 permuter do it for us

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-24 18:01:23 -07:00
Tyler McGavran 7b7725b62a
Match swap_values (#111)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-20 23:07:18 -07:00
Tyler McGavran 8aca5f519e
Match exp_by_squaring function (#110)
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-20 22:56:24 -07:00
MegaMech 48a06f2fa5
Add MSYS2 MinGW x64 Support (#108)
* Added MSYS2 MinGW x64 Support
* Updated recomp
* Updated tools
2021-12-20 20:33:42 -07:00
Tyler McGavran cdb3ca63aa
Change some "char" terminology to "glyph" (#107)
This matches more closely with similar functions in SM64

Identified a LUT for the segmented address of each glyph's texture

CharWidthMap is more accurately called GlyphDisplayWidthMap. The values in
 the map don't exactly match the texture width for the given glyph. They
 likely have more to do with how the glyph is drawn on screen rather than
 being a measure of its true width.

There are other LUT-like entries in data_0DD0A0_2 that clearly contain
 glyph textures, but it's not clear how they differ from the "main"
 LUT.

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-20 14:49:37 -07:00
Maciek Baron 7a0280f0e3
Add gPlayerIsAccelerating, gPlayerBalloonCount and update related code (#105)
* Add balloon count

* Add gPlayerIsThrottleActive
2021-12-20 04:22:04 -07:00
Tyler McGavran 37d249c681
Match a couple functions related to text color (#96)
* Match a couple functions related to text color

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-19 15:47:00 -07:00
val 89cc7ecb10
Only update progress when running on master branch. (#106) 2021-12-18 23:46:34 -07:00
MegaMech 98369fc526
Fix maths (#104)
* Fix maths

* Update README.md

* Update Jenkinsfile
2021-12-18 04:03:34 -07:00
MegaMech 9b0646fde0
Update progress.py (#103)
* Update progress.py

* Update Jenkinsfile

* Update progress.py

* Update README.md
2021-12-18 03:30:41 -07:00
MegaMech 45f8d5b5ca
Update Jenkinsfile 2021-12-18 03:08:15 -07:00
MegaMech f64253c39f
Update Jenkinsfile (#102) 2021-12-18 02:20:21 -07:00
MegaMech 301fa052c2
Fixed spelling error (#101) 2021-12-18 01:49:11 -07:00
MegaMech 432e9e45c5
Remove git dependancy (#100) 2021-12-18 01:31:31 -07:00
val 93134bb0d4
Try to add total progress as a badge. (#99) 2021-12-17 23:22:15 -07:00
MegaMech 8e5ad3368d
Revert "Update Jenkinsfile (#97)" (#98)
This reverts commit a99a739216.
2021-12-16 23:34:09 -07:00
MegaMech a99a739216
Update Jenkinsfile (#97)
* Update Jenkinsfile

* Update progress.py

* Update Jenkinsfile
2021-12-16 02:42:33 -07:00
Whoblue579 1702697b73
Added new line to end of other_textures.s (#95)
* Added new line to end of other_textures.s
2021-12-15 23:32:04 -07:00
Tyler McGavran d587580bd5
Rename a couple variables (#93)
* Rename a couple variables

Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
2021-12-14 20:40:38 -07:00
Tyler McGavran 66d9a4fe88
Identify a couple debug related variables and match a couple debug related functions (#94)
* Identified some debug mode specific variables

* Matched a couple debug related functions

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-13 22:13:28 -07:00
Tyler McGavran 12be6a8824
Identified variables related to title screen demos (#92)
gNextDemoId is a little weird. If a demo is currently running that variable is the ID
 of the demo that will run next. It's never "current", its always one step ahead

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-13 14:16:35 -07:00
Tyler McGavran d324dd7f3b
Identified some variables related to sound mode (#90)
* Identified some variables related to sound mode

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-11 23:14:25 -07:00
CoderStig 5fd2f225c1
mips64-elf support (fixes building on archlinux) (#89)
* Fix mips64-elf support
2021-12-11 00:50:47 -07:00
Tyler McGavran 7648ec12a7
Match functions for Grand Prix save data access (#88)
* Match grand prix save data funcs

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-11 00:34:07 -07:00
CoderStig da5f75188b
Delete workflows (#87)
* Delete workflows
2021-12-10 00:24:23 -07:00
CoderStig b35fc205fa
Update README.md (#85) 2021-12-09 14:22:38 -07:00
Tyler McGavran 8fb383cd65
Match some functions related to printing text on screen (#80)
* Match some functions related to printing text on screen

Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
2021-12-09 14:11:25 -07:00
CoderStig 46247502ad
Decomped gfx setup code & changed player pos coords to array (#84)
* Decomped gfx setup code and changed player pos coords to array
2021-12-09 14:10:39 -07:00