* Run iconv as part of build
That way files that need to be in EUC-JP encoding can still be
worked on in UTF-8
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Lots of code_80071F00 matches
Also removed a bunch of fake variables related to the object list.
Also gave names to some of the members of the object list type
Signed-off-by: Taggerung <tyler.taggerung@email.com>
Since the animation stuff was merged, I'm finalizing the matching
of the 3 functions in code_80004740
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Add some structs related to model animation
Also reorder some of the data in the course files that have model
animation.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
Had to create a new file in order to get stuff matching right,
even though making a separate file for just 3 functions is
incredibly silly.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Migrate player emblem assets
Can't find these textures being used anywhere, might be leftovers
from an earlier time in the game's development.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
Required fixing a restriction some old n64graphics chagnes had.
We can now use the `-Z` option with both ci8 and ci4 images.
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Make adjustments to the Mario Raceway course file
Added quotes in "*.mk" to the find command for finding the .mk files.
* Make adjustments to the Choco Mountain course file
* Make adjustments to the Frappe Snowland course file
* Make adjustments to the Toad's Turnpike course file
* Make adjustments to the Moo Moo Farm course file
* Make adjustments to the Luigi Raceway course file
* Make adjustments to the Koopa Troopa Beach course file
* Make adjustments to the Kalimari Desert course file
* Make adjustments to the Bowser's Castle course file
* Make adjustements to the Wario Stadium course file
* Make adjustments to the Sherbet Land course file
* Make adjustments to the Royal Raceway course file
* Make adjustments to the Banshee Boardwalk course file
* Make adjustments to the Yoshi Valley course file
* Make adjustments to the Rainbow Road course file
* Make adjustments to the Big Donut course file
* Make adjustments to the Block Fort course file
* Remove some unneeded lines from the Makefile
Signed-off-by: Taggerung <tyler.taggerung@email.com>
* Add new asset extraction tool. Changes motivated by the quirks of how kart animation frames are stored
in the ROM.
each frame has a palette that is actually
composed of 2 other, incomplete palettes. As such, the existent
extract.py isn't really able to handle them.
* Move a variety of assets to new extract tool
---------
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Mostly relocating rodata from data/* files to the appropriate
asm/nonmatching/* files, although there is some plain data
relocating to be found in here too.
Big change to note is the addition of the code_802AAA70.c file,
split from memory.c. Based on some padding in the ro/data for
memory it seems clear that a split is needed, although it is
not clear that exact spot chosen for the split is correct.
Still, it gets the file padding for the ro/data and text segments
correct so it can't be too wrong.
Also included is an update to the asm_processor tool to support
the .hword directive. I made a PR to the main repo of that
project with an identical change and it was accepted.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Remove some bin2c calls from the Makefile
* Found a way to make n64graphics use shared tluts
* Added an option that makes n64graphics operate in a mode where it
takes an image and tlut (as pngs) and spits out the appropriate
CI8 indices inc.c form
* Turns out all the TLUTs for Lakitu are kept in one place, far away
from the textures that use them
* Names some textures and tluts
* Pretty helpful actually, helped identify where a few different
objects types are initialized. Should be a little useful to
whoever dives into the object stuff more deeply
* Minor cleanup in n64graphics
* Added some comments, gave more appropriate names to some
variables.
* Leaving the new mode argument as `-Z` for now
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
* Textures compile using makefile rules
* Patched n64 graphics memory leak and ci output
* Added memset16safe to initialize ci palettes to magic numbers (transparent pixels).
---------
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Co-authored-by: MegaMech <MegaMech@users.noreply.github.com>
* Give names to some textures
* Match a couple functions
* Remove a use of bin2c from the makefile
* Its a little strange, but two of the portrait textures share
a TLUT. I believe this necessitates that the portraits be
part of the same PNG file.
* 2nd portrait referenced in undefined_syms.txt
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>
Identified a couple more lists of object list indices, added some
comments indicating what they're used for. Those comments are
most likely non-exhaustive so there's still some investigation
to be done there.
Signed-off-by: Taggerung <tyler.taggerung@gmail.com>