mirror of https://github.com/n64decomp/mk64.git
39 lines
1.9 KiB
C
39 lines
1.9 KiB
C
#include <ultra64.h>
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#include <macros.h>
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#include <PR/gbi.h>
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#include <actor_types.h>
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#include "course_displaylists.inc.h"
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Gfx d_course_skyscraper_dl[] = {
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gsDPSetCombineMode(G_CC_MODULATEIDECALA, G_CC_MODULATEIDECALA),
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gsDPSetRenderMode(G_RM_AA_ZB_TEX_EDGE, G_RM_AA_ZB_TEX_EDGE2),
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPDisplayList(d_course_skyscraper_packed_dl_238),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsDPSetCombineMode(G_CC_MODULATEIA, G_CC_MODULATEIA),
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gsDPSetRenderMode(G_RM_AA_ZB_OPA_SURF, G_RM_AA_ZB_OPA_SURF2),
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gsSPDisplayList(d_course_skyscraper_packed_dl_FE8),
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gsSPDisplayList(d_course_skyscraper_packed_dl_C60),
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gsSPDisplayList(d_course_skyscraper_packed_dl_B70),
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gsSPDisplayList(d_course_skyscraper_packed_dl_6B8),
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gsSPDisplayList(d_course_skyscraper_packed_dl_570),
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gsSPClearGeometryMode(G_CULL_BACK),
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gsSPDisplayList(d_course_skyscraper_packed_dl_10C8),
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gsSPSetGeometryMode(G_CULL_BACK),
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gsSPEndDisplayList(),
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};
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// Item box spawn locations
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struct ActorSpawnData d_course_skyscraper_item_box_spawns[] = {
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{ { -18, 480, 365 }, { 0 } }, { { -272, 480, 312 }, { 0 } }, { { -312, 480, 359 }, { 0 } },
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{ { -293, 480, 337 }, { 0 } }, { { 12, 480, 360 }, { 0 } }, { { 363, 480, 14 }, { 1 } },
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{ { 288, 480, 309 }, { 1 } }, { { 308, 480, 326 }, { 1 } }, { { 325, 480, 345 }, { 1 } },
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{ { 364, 480, -9 }, { 1 } }, { { 11, 480, -361 }, { 2 } }, { { 281, 480, -306 }, { 2 } },
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{ { 303, 480, -316 }, { 2 } }, { { 336, 480, -324 }, { 2 } }, { { -11, 480, -363 }, { 2 } },
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{ { -357, 480, -5 }, { 3 } }, { { -318, 480, -267 }, { 3 } }, { { -357, 480, -312 }, { 3 } },
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{ { -339, 480, -288 }, { 3 } }, { { -354, 480, 18 }, { 3 } }, { { -66, 485, 0 }, { 4 } },
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{ { 0, 485, -67 }, { 4 } }, { { 66, 485, 1 }, { 4 } }, { { 1, 485, 67 }, { 4 } },
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{ { -32768, 0, 0 }, { 0 } },
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};
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