mirror of https://github.com/n64decomp/mk64.git
* Remove some bin2c calls from the Makefile * Found a way to make n64graphics use shared tluts * Added an option that makes n64graphics operate in a mode where it takes an image and tlut (as pngs) and spits out the appropriate CI8 indices inc.c form * Turns out all the TLUTs for Lakitu are kept in one place, far away from the textures that use them * Names some textures and tluts * Pretty helpful actually, helped identify where a few different objects types are initialized. Should be a little useful to whoever dives into the object stuff more deeply * Minor cleanup in n64graphics * Added some comments, gave more appropriate names to some variables. * Leaving the new mode argument as `-Z` for now Signed-off-by: Taggerung <tyler.taggerung@gmail.com> * Textures compile using makefile rules * Patched n64 graphics memory leak and ci output * Added memset16safe to initialize ci palettes to magic numbers (transparent pixels). --------- Signed-off-by: Taggerung <tyler.taggerung@gmail.com> Co-authored-by: MegaMech <MegaMech@users.noreply.github.com> |
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|---|---|---|
| .. | ||
| sound_data | ||
| course_player_selection.s | ||
| data_0DD0A0.s | ||
| data_0DD0A0_0.s | ||
| data_0DD0A0_1.s | ||
| data_0DD0A0_1_1.s | ||
| data_0DD0A0_1_2.s | ||
| data_0DD0A0_2.s | ||
| data_0DD0A0_2_0.s | ||
| data_0DD0A0_2_1.s | ||
| data_0DD0A0_2_1_0.s | ||
| data_0DD0A0_2_1_1.s | ||
| data_0DD0A0_3.s | ||
| data_0DD0A0_3_0.s | ||
| data_0DD0A0_3_0_0.s | ||
| data_0DD0A0_3_0_1.s | ||
| data_0DD0A0_3_1.s | ||
| data_121DA0_2_1.s | ||
| data_121DA0_2_2.s | ||
| data_121DA0_2_3.s | ||
| data_800E8700.s | ||
| data_825800.s | ||
| data_audio.s | ||
| data_credits_128480.s | ||
| data_credits_128480_1.s | ||
| data_credits_128480_2.s | ||
| kart_textures.s | ||
| other_textures.s | ||
| rodata_audio.s | ||
| rodata_audio_2.s | ||
| rodata_main.s | ||
| rsp.s | ||
| texture_data_2.s | ||
| texture_tkmk00.s | ||