mk64/src
Jed Grabman 474124bf53 Rename `PRESS_A` to `THROTTLE`
Rename `PRESS_A` to `THROTTLE` to describe the Kart state, which may be slightly different than just pressing A.
2025-09-15 20:30:21 -04:00
..
actors Use defined player types 2025-08-27 18:04:51 -04:00
audio Rename `PRESS_A` to `THROTTLE` 2025-09-15 20:30:21 -04:00
buffers Fix EU build and related cleanup and fixes (#710) 2025-05-11 18:00:37 -06:00
cpu_vehicles_camera_path Use camelCase instead of snake_case for player properties 2025-08-27 23:30:30 -04:00
data document vertex of player (#729) 2025-06-28 11:35:02 -06:00
debug Document time trial input replay system (#730) 2025-06-28 16:36:36 -06:00
ending Document *.m64 sequence IDs (and also add support for custom track music) (#740) 2025-07-19 17:24:43 -06:00
os clang format (#680) 2024-09-11 16:52:36 -06:00
racing Use defined player types 2025-08-27 18:04:51 -04:00
animation.c update clang and add action (#664) 2024-08-24 15:27:53 -06:00
animation.h update clang and add action (#664) 2024-08-24 15:27:53 -06:00
buffers.h Document time trial input replay system (#730) 2025-06-28 16:36:36 -06:00
camera.c Use camelCase instead of snake_case for player properties 2025-08-27 23:30:30 -04:00
camera.h some rename in ceremony (#647) 2024-09-15 14:41:39 -06:00
camera_junk.h some rename in ceremony (#647) 2024-09-15 14:41:39 -06:00
code_800AF9B0.c PR Matches (#706) 2025-05-08 15:00:53 -06:00
code_800AF9B0.h PR Matches (#706) 2025-05-08 15:00:53 -06:00
code_8003DC40.c Use camelCase instead of snake_case for player properties 2025-08-27 23:30:30 -04:00
code_8003DC40.h some rename and allow change the course engine (#691) 2024-10-20 17:24:37 -06:00
code_8006E9C0.c Document functions and variables (balloons, acceleration, a button handling etc.) (#720) 2025-06-10 13:59:02 -06:00
code_8006E9C0.h PR Matches (#706) 2025-05-08 15:00:53 -06:00
code_80057C60.c Rename `PRESS_A` to `THROTTLE` 2025-09-15 20:30:21 -04:00
code_80057C60.h Labeling particle related code (#719) 2025-06-21 12:59:32 -06:00
code_80057C60_var.c Document functions and variables (balloons, acceleration, a button handling etc.) (#720) 2025-06-10 13:59:02 -06:00
code_80086E70.c Document Sound Effects (#742) 2025-07-21 12:04:04 -06:00
code_80086E70.h some rename and allow change the course engine (#691) 2024-10-20 17:24:37 -06:00
code_800029B0.c Fix alfa for `find_vtx_and_set_colours()` (#745) 2025-07-19 16:41:05 -06:00
code_800029B0.h some rename and allow change the course engine (#691) 2024-10-20 17:24:37 -06:00
code_80091440.c update clang and add action (#664) 2024-08-24 15:27:53 -06:00
code_80091440.h fix typo src (#654) 2024-08-16 15:38:16 -06:00
cpu_vehicles_camera_path.c Use camelCase instead of snake_case for player properties 2025-08-27 23:30:30 -04:00
cpu_vehicles_camera_path.h fix name introduce by the previous pr (#701) 2025-05-18 14:20:05 -06:00
crash_screen.c Match Mario Kart 64 (#709) 2025-05-11 18:03:50 -06:00
crash_screen.h update clang and add action (#664) 2024-08-24 15:27:53 -06:00
data_segment2.h Fix color text array and function (#689) 2024-09-26 14:49:24 -06:00
effects.c Rename `PRESS_A` to `THROTTLE` 2025-09-15 20:30:21 -04:00
effects.h Document Sound Effects (#742) 2025-07-21 12:04:04 -06:00
gbiMacro.c fix typo src (#654) 2024-08-16 15:38:16 -06:00
kart_dma.c rename `player->unk_044` to kartProps 2025-08-27 22:51:22 -04:00
kart_dma.h update clang and add action (#664) 2024-08-24 15:27:53 -06:00
main.c Document time trial input replay system (#730) 2025-06-28 16:36:36 -06:00
main.h some rename and allow change the course engine (#691) 2024-10-20 17:24:37 -06:00
math_util_2.c update clang and add action (#664) 2024-08-24 15:27:53 -06:00
math_util_2.h Turns more than 5 degrees 2025-08-27 17:34:01 -04:00
menu_items.c adjust some name from pr730 (#737) 2025-07-21 12:04:38 -06:00
menu_items.h document greyscale math (#700) 2025-05-18 14:19:43 -06:00
menus.c Document *.m64 sequence IDs (and also add support for custom track music) (#740) 2025-07-19 17:24:43 -06:00
menus.h Match Mario Kart 64 (#709) 2025-05-11 18:03:50 -06:00
player_controller.c Rename `PRESS_A` to `THROTTLE` 2025-09-15 20:30:21 -04:00
player_controller.h Document Sound Effects (#742) 2025-07-21 12:04:04 -06:00
profiler.c update clang and add action (#664) 2024-08-24 15:27:53 -06:00
profiler.h update clang and add action (#664) 2024-08-24 15:27:53 -06:00
render_objects.c Document alpha, movement (#721) 2025-06-21 11:56:23 -06:00
render_objects.h Match Mario Kart 64 (#709) 2025-05-11 18:03:50 -06:00
render_player.c Use camelCase instead of snake_case for player properties 2025-08-27 23:30:30 -04:00
render_player.h document vertex of player (#729) 2025-06-28 11:35:02 -06:00
replays.c Use camelCase instead of snake_case for player properties 2025-08-27 23:30:30 -04:00
replays.h adjust some name from pr730 (#737) 2025-07-21 12:04:38 -06:00
save.c adjust some name from pr730 (#737) 2025-07-21 12:04:38 -06:00
save.h adjust some name from pr730 (#737) 2025-07-21 12:04:38 -06:00
spawn_players.c Use camelCase instead of snake_case for player properties 2025-08-27 23:30:30 -04:00
spawn_players.h Document functions and variables (balloons, acceleration, a button handling etc.) (#720) 2025-06-10 13:59:02 -06:00
textures.h the big code_80091750.c rename (#684) 2025-01-03 17:44:23 -07:00
update_objects.c Use camelCase instead of snake_case for player properties 2025-08-27 23:30:30 -04:00
update_objects.h adjust some name from pr730 (#737) 2025-07-21 12:04:38 -06:00