mirror of https://github.com/n64decomp/mk64.git
195 lines
6.2 KiB
C
195 lines
6.2 KiB
C
#ifndef player_controller_H
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#define player_controller_H
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#include <common_structs.h>
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#include "camera.h"
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/* Function Prototypes */
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void func_8002E594(Player*, Camera*, s8, s8);
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s32 get_player_index_for_player(Player*);
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void func_80027DA8(Player*, s8);
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void func_80027EDC(Player*, s8);
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void func_80029B4C(Player*, f32, f32, f32);
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void func_8002F730(Player* player, Camera* camera, s8 arg2, s8 playerId);
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void func_80028864(Player*, Camera*, s8, s8);
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void func_80028C44(Player*, Camera*, s8, s8);
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void func_80028D3C(Player*, Camera*, s8, s8);
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void func_80028E70(Player*, Camera*, s8, s8);
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void func_80028F5C(s32, s32, s32, s32);
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void func_80028F70(void);
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void func_80029060(void);
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void func_80029150(void);
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void func_80029158(void);
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void func_800291E8(void);
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void func_800291F0(void);
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void func_800291F8(void);
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void func_80029200(Player*, s8);
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void func_8002934C(Player*, Camera*, s8, s8);
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void func_8002A194(Player*, f32, f32, f32);
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void func_8002A5F4(Vec3f, f32, Vec3f, f32, f32);
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void func_8002A704(Player*, s8);
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void func_8002A79C(Player*, s8);
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void func_8002A8A4(Player*, s8);
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void kart_hop(Player*);
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void func_8002AAC0(Player*);
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void func_8002AB70(Player*);
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void func_8002AE20(void);
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void func_8002AE28(void);
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void func_8002AE30(void);
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void func_8002AE38(Player*, s8, f32, f32, f32, f32);
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void func_8002B218(Player*);
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void apply_triggers(Player*, s8, s8);
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void func_8002B5C0(Player*, s8, s8);
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void func_8002B830(Player*, s8, s8);
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void func_8002B8A4(Player*, Player*);
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void func_8002B9CC(Player*, s8, s32);
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void func_8002BD58(Player*);
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void func_8002BF4C(Player*, s8);
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void func_8002C11C(Player*);
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void func_8002C17C(Player*, s8);
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void func_8002C4F8(Player*, s8);
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void func_8002C7E4(Player*, s8, s8);
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void func_8002C954(Player*, s8, Vec3f);
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void apply_effect(Player*, s8, s8);
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void func_8002D028(Player*, s8);
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void func_8002D268(Player*, Camera*, s8, s8);
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void func_8002E4C4(Player*);
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void control_cpu_movement(Player*, Camera*, s8, s8);
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void func_8002FCA8(Player*, s8);
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void func_8002FE84(Player*, f32);
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f32 func_80030150(Player*, s8);
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void func_80030A34(Player*);
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void detect_triple_a_combo_a_released(Player*);
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void detect_triple_a_combo_a_pressed(Player*);
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void player_accelerate_alternative(Player*);
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void player_decelerate_alternative(Player*, f32);
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void detect_triple_b_combo_b_released(Player*);
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void detect_triple_b_combo_b_pressed(Player*);
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void func_800323E4(Player*);
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void player_accelerate_during_start_sequence(Player*);
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void player_decelerate_during_start_sequence(Player*, f32);
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void player_accelerate(Player*);
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void player_decelerate(Player*, f32);
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void player_accelerate_global(Player*, s32);
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void player_decelerate_global(Player*, f32, s32);
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void func_80033850(Player*, f32);
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void func_80033884(Player*, s32*, s32*, s32, s32, s32, s32);
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void func_80033940(Player*, s32*, s32, s32, f32);
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void func_800339C4(Player*, s32*, s32, s32, f32);
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void func_80033A40(Player*, s32*, s32*, s32, s32, s32, f32);
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void func_80033AE0(Player*, struct Controller*, s8);
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void apply_cpu_turn(Player*, s16);
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void func_80036C5C(Player*);
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void func_80036CB4(Player*);
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void func_80036DB4(Player*, Vec3f, Vec3f);
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void func_800371F4(Player*, Vec3f, Vec3f);
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void func_80037614(Player*, Vec3f, Vec3f);
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void func_8003777C(Player*, Vec3f, Vec3f);
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void func_800378E8(Player*, Vec3f, Vec3f);
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void func_80037A4C(Player*, Vec3f, Vec3f);
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void func_80037BB4(Player* player, Vec3f);
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void func_80037CFC(Player*, struct Controller*, s8);
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void handle_a_press_for_player_during_race(Player*, struct Controller*, s8);
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void handle_a_press_for_all_players_during_race(void);
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s16 get_clamped_stickX_with_deadzone(struct Controller*);
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s16 get_clamped_stickY_with_deadzone(struct Controller*);
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void func_80038BE4(Player*, s16);
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void func_80038C6C(Player*, Camera*, s8, s8);
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/* This is where I'd put my static data, if I had any */
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extern s16 cpu_forMario[];
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extern s16 cpu_forLuigi[];
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extern s16 cpu_forYoshi[];
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extern s16 cpu_forToad[];
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extern s16 cpu_forDk[];
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extern s16 cpu_forWario[];
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extern s16 cpu_forPeach[];
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extern s16 cpu_forBowser[];
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extern s16* cpu_forPlayer[];
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extern s16 cpu_forMarioAndLuigi[];
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extern s16 cpu_forMarioAndYoshi[];
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extern s16 cpu_forMarioAndToad[];
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extern s16 cpu_forMarioAndDk[];
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extern s16 cpu_forMarioAndWario[];
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extern s16 cpu_forMarioAndPeach[];
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extern s16 cpu_forMarioAndBowser[];
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extern s16 cpu_forLuigiAndMario[];
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extern s16 cpu_forLuigiAndYoshi[];
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extern s16 cpu_forLuigiAndToad[];
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extern s16 cpu_forLuigiAndDk[];
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extern s16 cpu_forLuigiAndWario[];
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extern s16 cpu_forLuigiAndPeach[];
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extern s16 cpu_forLuigiAndBowser[];
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extern s16 cpu_forYoshiAndMario[];
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extern s16 cpu_forYoshiAndLuigi[];
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extern s16 cpu_forYoshiAndToad[];
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extern s16 cpu_forYoshiAndDk[];
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extern s16 cpu_forYoshiAndWario[];
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extern s16 cpu_forYoshiAndPeach[];
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extern s16 cpu_forYoshiAndBowser[];
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extern s16 cpu_forToadAndMario[];
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extern s16 cpu_forToadAndLuigi[];
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extern s16 cpu_forToadAndYoshi[];
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extern s16 cpu_forToadAndDk[];
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extern s16 cpu_forToadAndWario[];
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extern s16 cpu_forToadAndPeach[];
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extern s16 cpu_forToadAndBowser[];
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extern s16 cpu_forDkAndMario[];
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extern s16 cpu_forDkAndLuigi[];
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extern s16 cpu_forDkAndToad[];
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extern s16 cpu_forDkAndYoshi[];
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extern s16 cpu_forDkAndWario[];
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extern s16 cpu_forDkAndPeach[];
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extern s16 cpu_forDkAndBowser[];
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extern s16 cpu_forWarioAndMario[];
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extern s16 cpu_forWarioAndLuigi[];
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extern s16 cpu_forWarioAndYoshi[];
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extern s16 cpu_forWarioAndDk[];
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extern s16 cpu_forWarioAndToad[];
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extern s16 cpu_forWarioAndPeach[];
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extern s16 cpu_forWarioAndBowser[];
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extern s16 cpu_forPeachAndMario[];
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extern s16 cpu_forPeachAndLuigi[];
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extern s16 cpu_forPeachAndYoshi[];
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extern s16 cpu_forPeachAndDk[];
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extern s16 cpu_forPeachAndWario[];
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extern s16 cpu_forPeachAndToad[];
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extern s16 cpu_forPeachAndBowser[];
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extern s16 cpu_forBowserAndMario[];
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extern s16 cpu_forBowserAndLuigi[];
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extern s16 cpu_forBowserAndYoshi[];
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extern s16 cpu_forBowserAndDk[];
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extern s16 cpu_forBowserAndWario[];
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extern s16 cpu_forBowserAndToad[];
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extern s16 cpu_forBowserAndPeach[];
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extern s16* gListCPUforMario[];
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extern s16* gListCPUforLuigi[];
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extern s16* gListCPUforYoshi[];
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extern s16* gListCPUforToad[];
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extern s16* gListCPUforDk[];
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extern s16* gListCPUforWario[];
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extern s16* gListCPUforPeach[];
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extern s16* gListCPUforBowser[];
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extern s16** cpu_forTwoPlayer[];
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extern s16 D_801656F0;
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#endif
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