mk64/src
MegaMech 7042a3eab5
Document game state related logic (#244)
* Document game state logic

* More namings
2022-07-15 00:44:33 -07:00
..
audio Split out some unused asm and documented main.c (#242) 2022-07-11 00:02:41 -07:00
os Match OS funcs (#152) 2022-01-30 23:31:43 -07:00
actors.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
actors.h Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
actors_extended.c Match several functions in code_80005FD0 (#230) 2022-07-01 13:14:20 -07:00
actors_extended.h Match several functions in code_80005FD0 (#230) 2022-07-01 13:14:20 -07:00
camera.c Identify some stuff in the Camera struct (#238) 2022-07-06 17:36:27 -07:00
camera.h Identify some stuff in the Camera struct (#238) 2022-07-06 17:36:27 -07:00
camera_junk.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
code_800AF9B0.c Decomp menus.c (#229) 2022-07-05 19:01:42 -07:00
code_800AF9B0.h Decomp menus.c (#229) 2022-07-05 19:01:42 -07:00
code_800B45E0.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
code_800B45E0.h Match a few functions in Code800B45E0 (#239) 2022-07-08 19:12:23 -07:00
code_8001F980.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
code_8001F980.h Identify some stuff in the Camera struct (#238) 2022-07-06 17:36:27 -07:00
code_8003DC40.c Match code_8003DC40 (#223) 2022-06-14 22:28:10 -07:00
code_8003DC40.h Match code_8003DC40 (#223) 2022-06-14 22:28:10 -07:00
code_8006E9C0.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
code_8008C1D0.c Match several functions in code_80005FD0 (#230) 2022-07-01 13:14:20 -07:00
code_8008C1D0.h Match several functions in code_80005FD0 (#230) 2022-07-01 13:14:20 -07:00
code_80005FD0.c Split out some unused asm and documented main.c (#242) 2022-07-11 00:02:41 -07:00
code_80005FD0.h Identify some stuff in the Camera struct (#238) 2022-07-06 17:36:27 -07:00
code_80027D00.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
code_80027D00.h Match code_8003DC40 (#223) 2022-06-14 22:28:10 -07:00
code_80057C60.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
code_80057C60.h Decomp menus.c (#229) 2022-07-05 19:01:42 -07:00
code_80071F00.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
code_80071F00.h Decomp every func under 500 bytes (except audio) (#237) 2022-07-06 00:07:55 -07:00
code_80086E70.c Split out some unused asm and documented main.c (#242) 2022-07-11 00:02:41 -07:00
code_80281C40.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
code_80281FA0.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
code_80281FA0.h Match some functions in code_80281FA0 (#219) 2022-06-12 12:34:13 -07:00
code_800029B0.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
code_800431B0.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
code_80004740.c Match 4 functions in math_util, do some tidying up of imports for math_util (#144) 2022-01-18 05:46:58 -07:00
code_80091750.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
code_80091750.h Matched a couple functions in code_80091750 (#243) 2022-07-11 02:21:10 -07:00
code_80280000.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
code_80280650.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
code_80281780.c Identify some stuff in the Camera struct (#238) 2022-07-06 17:36:27 -07:00
code_80281780.h More actor decomp (#184) 2022-04-26 22:16:52 -07:00
common_textures.inc.c Match common_textures.inc.c, memory & actor decomp (#188) 2022-05-12 15:57:56 -07:00
course_banshee_boardwalk_offsets.c
course_big_donut_offsets.c
course_block_fort_offsets.c
course_bowsers_castle_offsets.c
course_choco_mountain_offsets.c
course_dks_jungle_parkway_offsets.c
course_double_deck_offsets.c
course_frappe_snowland_offsets.c
course_kalimari_desert_offsets.c
course_koopa_troopa_beach_offsets.c
course_luigi_raceway_offsets.c
course_mario_raceway_offsets.c
course_moo_moo_farm_offsets.c
course_rainbow_road_offsets.c
course_royal_raceway_offsets.c
course_sherbet_land_offsets.c
course_skyscraper_offsets.c
course_toads_turnpike_offsets.c
course_wario_stadium_offsets.c
course_yoshi_valley_offsets.c
crash_screen.c crash_screen decomp and misc (#221) 2022-06-14 01:37:54 -07:00
credits_01.h Break out some credit text stuff into a C file (#157) 2022-02-03 21:06:30 -07:00
credits_01.inc.c Break out some credit text stuff into a C file (#157) 2022-02-03 21:06:30 -07:00
data_segment2.h Replace mk_Vtx_Flag type with GBI provided Vtx (#160) 2022-02-13 00:04:43 -07:00
data_segment2.inc.c Replace mk_Vtx_Flag type with GBI provided Vtx (#160) 2022-02-13 00:04:43 -07:00
dl_unk_80284EE0.inc.c Match common_textures.inc.c, memory & actor decomp (#188) 2022-05-12 15:57:56 -07:00
framebuffers.c import random_u16 to sm64, match random_s32, and match actor func (#203) 2022-05-19 01:39:18 -07:00
framebuffers.h import random_u16 to sm64, match random_s32, and match actor func (#203) 2022-05-19 01:39:18 -07:00
gbiMacro.c Rename some files and Match spawn_players.c (#226) 2022-06-17 03:05:27 -07:00
kart_attributes.inc.c Add some more actor types, match a function (#191) 2022-05-06 21:56:43 -07:00
kart_dma.c Rename some files and Match spawn_players.c (#226) 2022-06-17 03:05:27 -07:00
main.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
main.h Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
math_util.c crash_screen decomp and misc (#221) 2022-06-14 01:37:54 -07:00
math_util.h Identify some stuff in the Camera struct (#238) 2022-07-06 17:36:27 -07:00
math_util_2.c Identify some stuff in the Camera struct (#238) 2022-07-06 17:36:27 -07:00
math_util_2.h Rename some files and Match spawn_players.c (#226) 2022-06-17 03:05:27 -07:00
memory.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
memory.h Split and Decompile Code_800AF9B0 (#228) 2022-06-22 19:21:29 -07:00
menus.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
menus.h Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
profiler.c Add player and controller labels, rename function (#123) 2022-01-01 13:06:21 -07:00
profiler.h
race_logic.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
render_courses.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
skybox_and_splitscreen.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
spawn_players.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
staff_ghosts.c Document game state related logic (#244) 2022-07-15 00:44:33 -07:00
staff_ghosts.h Decomp menus.c (#229) 2022-07-05 19:01:42 -07:00
startup_logo.inc.c Match common_textures.inc.c, memory & actor decomp (#188) 2022-05-12 15:57:56 -07:00
textures.h Identify a credits related struct (#156) 2022-02-02 13:19:51 -07:00
textures.inc.c Move texture data from asm to C (#142) 2022-01-18 00:44:11 -07:00
trophy_model.inc.c Replace mk_Vtx_Flag type with GBI provided Vtx (#160) 2022-02-13 00:04:43 -07:00