mk64/docs/basics/compiling.md

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@page compiling Installing mk64 Decomp
# Build Instructions
The build system has the following package requirements:
binutils-mips >= 2.27
python3 >= 3.6
libaudiofile
[TOC]
To add submodules run `git submodule update --init --recursive` after cloning.
Run `make assets` to extract assets.
# Linux
### Ubuntu
```bash
sudo apt install cmake build-essential pkg-config git binutils-mips-linux-gnu python3 zlib1g-dev libaudiofile-dev libcapstone-dev
```
### Fedora
```bash
sudo dnf install make automake gcc gcc-c++ kernel-devel cmake pkg-config git python3 zlib-devel audiofile-devel capstone
```
and install [gcc toolchain of libdragon](https://github.com/DragonMinded/libdragon/releases/tag/toolchain-continuous-prerelease) and add `export PATH="/opt/libdragon/bin:$PATH"` to ~/.bashrc
### Arch
```bash
sudo pacman -S base-devel capstone python
```
Install the following AUR package:
* [mips64-elf-binutils](https://aur.archlinux.org/packages/mips64-elf-binutils) (AUR)
Review the [n64decomp/sm64](https://github.com/n64decomp/sm64) readme for instructions to compile in other distributions.
# Windows
- Clone the repo or download the zip.
- Download and extract the toolchain from [here](https://github.com/coco875/mk64-tools/releases/download/v0.0.8/mips-tools-chain-windows.zip)
### Setup
- Place the `mingw64` folder from the toolchain into the tools folder like so: `mk64/tools/mingw64`.
- Open a terminal (cmd or powershell) in the repo folder and run `"tools\mingw64\w64devkit.exe"` and after `make assets && make -j`
- Wait for the build to finish and Enjoy!
# macOS
Install [Homebrew](https://brew.sh), then install the following dependencies:
```bash
brew update
brew install python3 capstone coreutils make pkg-config tehzz/n64-dev/mips64-elf-binutils
```
Build using `gmake` ensuring homebrew `make` is used instead of the old macOS system `make`.
# Docker
Build the Docker image:
```bash
docker build -t mk64 .
```
When building and using other tools, append the following in front of every command you run:
```bash
docker run --rm -v .:/mk64 mk64
```
For example:
```bash
docker run --rm -v .:/mk64 mk64 make
```
# Building US
Place a US version of Mario Kart 64 called `baserom.us.z64` into the project folder for asset extraction.
Run the following commands after pulling:
```bash
make -j
```
# Building EU
Building EU requires US to be built first. See above.
mk64 decomp supports two EU versions
* EU 1.0 `eu.v10`
* EU 1.1 `eu.v11`
Build using
```bash
make -j VERSION=eu.v10
```
or
```bash
make -j VERSION=eu.v11
```
First-diff/diff commands for EU
```bash
python3 first-diff.py --eu
./diff <function> -eu
```
# Handling Changes
Certain changes may result in unexpected behaviour (frequently related to physics) due to the games obnoxious linker setup. This is resolved by compiling with the AVOID_UB flag.
This will require a rebuild, run
```bash
make clean
```
Then compile like so
``
make -j AVOID_UB=1
or
make -j DEBUG=1 // Enables debug mode and avoid_ub
``
Recompiling `.inc.c` files requires saving the root `.c` file for makefile to recognize that the file requires a rebuild. This is because at compile time a `inc.c` file is essentially copy/pasted into its associated `.c` file. Therefore makefile does not recognize changes to `.inc.c` files, only `.c` files. This may be resolved in the following ways:
1) Search for `#include "my_file.inc.c` to find the root file and then save it with ctrl+s.
2) `make clean` and rebuild
3) `make my_file.c`
4) Find help in the Discord