mirror of https://github.com/n64decomp/mk64.git
81 lines
1.3 KiB
C
81 lines
1.3 KiB
C
#include <ultra64.h>
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#include <debug.h>
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#include "all_variables.h"
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#if DVDL
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extern s32 gGlobalTimer;
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/**
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* Edit this to edit what displays on the screen while the DVDL is active.
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* The Size of the structure array is calculated at compile time.
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*/
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variableWatchAttributes gMainVariableWatchList[] = {
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{
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"Global Timer: ",
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&gGlobalTimer,
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sizeof(gGlobalTimer),
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DISPLAY_DECIMAL_NUMBER | DISPLAY_SIGNED_NUMBER,
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0, 0
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},
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{
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"Actors: ",
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&gNumActors,
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sizeof(gNumActors),
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DISPLAY_DECIMAL_NUMBER,
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0, 0
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},
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{
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"Player Type: ",
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&gPlayers[0].type,
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sizeof(gPlayerOne->type),
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DISPLAY_HEXIDECIMAL_NUMBER,
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0, 0
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},
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{
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"X ",
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&gPlayers[0].pos[0],
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sizeof(gPlayerOne->pos[0]),
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DISPLAY_FLOAT_NUMBER,
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0, 0
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},
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{
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"Y ",
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&gPlayers[0].pos[1],
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sizeof(gPlayerOne->pos[1]),
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DISPLAY_FLOAT_NUMBER,
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0, 0
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},
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{
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"Z ",
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&gPlayers[0].pos[2],
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sizeof(gPlayerOne->pos[2]),
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DISPLAY_FLOAT_NUMBER,
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0, 0
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},
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{
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"Torque 9C: ",
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&gPlayers[0].currentSpeed,
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sizeof(gPlayerOne->currentSpeed),
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DISPLAY_FLOAT_NUMBER,
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0, 0
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},
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{
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"Top Speed 214: ",
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&gPlayers[0].topSpeed,
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sizeof(gPlayerOne->topSpeed),
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DISPLAY_FLOAT_NUMBER,
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0, 0
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},
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{
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"Accel Offset C4: ",
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&gPlayers[0].slopeAccel,
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sizeof(gPlayerOne->slopeAccel),
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DISPLAY_SIGNED_NUMBER,
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0, 0
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},
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};
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#endif
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