mirror of https://github.com/zeldaret/mm.git
obj_oyu (#1436)
* object_oyu object_oyu.xml / z_bg_goron_oyu.c updated * Hot Spring Water Update * updated comments * GoronGraveyard prefix * Update object_oyu.xml
This commit is contained in:
parent
3569ef97ad
commit
002f5ba6de
|
@ -1,9 +1,10 @@
|
|||
<Root>
|
||||
<!-- Hot Spring Water found in the Goron Graveyard -->
|
||||
<File Name="object_oyu" Segment="6">
|
||||
<DList Name="object_oyu_DL_000080" Offset="0x80" />
|
||||
<DList Name="object_oyu_DL_000158" Offset="0x158" />
|
||||
<Texture Name="object_oyu_Tex_000160" OutName="tex_000160" Format="rgba16" Width="32" Height="32" Offset="0x160" />
|
||||
<TextureAnimation Name="object_oyu_Matanimheader_000968" Offset="0x968" />
|
||||
<Collision Name="object_oyu_Colheader_000988" Offset="0x988" />
|
||||
<DList Name="gGoronGraveyardHotSpringWaterDL" Offset="0x80" />
|
||||
<DList Name="gGoronGraveyardHotSpringWaterEmptyDL" Offset="0x158" />
|
||||
<Texture Name="gGoronGraveyardHotSpringWaterTex" OutName="hot_spring_water" Format="rgba16" Width="32" Height="32" Offset="0x160" />
|
||||
<TextureAnimation Name="gGoronGraveyardHotSpringWaterTexAnim" Offset="0x968" />
|
||||
<Collision Name="gGoronGraveyardHotSpringWaterCol" Offset="0x988" />
|
||||
</File>
|
||||
</Root>
|
||||
|
|
|
@ -153,7 +153,7 @@ void BgGoronOyu_Init(Actor* thisx, PlayState* play) {
|
|||
|
||||
Actor_SetScale(&this->dyna.actor, 0.1f);
|
||||
DynaPolyActor_Init(&this->dyna, DYNA_TRANSFORM_POS);
|
||||
CollisionHeader_GetVirtual(&object_oyu_Colheader_000988, &colHeader);
|
||||
CollisionHeader_GetVirtual(&gGoronGraveyardHotSpringWaterCol, &colHeader);
|
||||
|
||||
this->dyna.bgId = DynaPoly_SetBgActor(play, &play->colCtx.dyna, &this->dyna.actor, colHeader);
|
||||
|
||||
|
@ -185,10 +185,10 @@ void BgGoronOyu_Draw(Actor* thisx, PlayState* play) {
|
|||
OPEN_DISPS(play->state.gfxCtx);
|
||||
|
||||
Gfx_SetupDL25_Xlu(play->state.gfxCtx);
|
||||
AnimatedMat_Draw(play, Lib_SegmentedToVirtual(object_oyu_Matanimheader_000968));
|
||||
AnimatedMat_Draw(play, Lib_SegmentedToVirtual(gGoronGraveyardHotSpringWaterTexAnim));
|
||||
gSPMatrix(POLY_XLU_DISP++, Matrix_NewMtx(play->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
|
||||
gSPDisplayList(POLY_XLU_DISP++, &object_oyu_DL_000158);
|
||||
gSPDisplayList(POLY_XLU_DISP++, &object_oyu_DL_000080);
|
||||
gSPDisplayList(POLY_XLU_DISP++, &gGoronGraveyardHotSpringWaterEmptyDL);
|
||||
gSPDisplayList(POLY_XLU_DISP++, &gGoronGraveyardHotSpringWaterDL);
|
||||
|
||||
CLOSE_DISPS(play->state.gfxCtx);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue