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document remaining door assets (#1351)
* initial commit of remaining door asset documentation * format * forgor the g removed comments * space in metal door desc Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> * space in spider door dsc Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com> --------- Co-authored-by: engineer124 <47598039+engineer124@users.noreply.github.com>
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<Root>
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<!-- Object for Astral Observatory / Marine Research Lab Door (Bland metal door) -->
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<File Name="object_dor01" Segment="6">
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<DList Name="object_dor01_DL_000440" Offset="0x440" /> <!-- Original name is "z2_dor01_modelT" -->
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<DList Name="object_dor01_DL_000448" Offset="0x448" /> <!-- Original name is "z2_dor01_model" -->
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<Texture Name="object_dor01_Tex_000650" OutName="tex_000650" Format="rgba16" Width="16" Height="128" Offset="0x650" />
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<DList Name="gObservatoryLabDoorEmptyDL" Offset="0x440" /> <!-- Original name is "z2_dor01_modelT" -->
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<DList Name="gObservatoryLabDoorDL" Offset="0x448" /> <!-- Original name is "z2_dor01_model" -->
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<Texture Name="gObservatoryLabDoorTex" OutName="observatory_lab_door" Format="rgba16" Width="16" Height="128" Offset="0x650" />
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</File>
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</Root>
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<Root>
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<!-- Object for Oceanside Spider House Door -->
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<File Name="object_kinsta2_obj" Segment="6">
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<DList Name="object_kinsta2_obj_DL_000310" Offset="0x310" />
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<Texture Name="object_kinsta2_obj_Tex_0004E8" OutName="tex_0004E8" Format="rgba16" Width="32" Height="64" Offset="0x4E8" />
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<DList Name="gOceansideSpiderHouseDoorDL" Offset="0x310" />
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<Texture Name="gOceansideSpiderHouseDoorTex" OutName="oceanside_spider_house_door" Format="rgba16" Width="32" Height="64" Offset="0x4E8" />
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</File>
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</Root>
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<Root>
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<!-- Object for Lottery Shop / Curiosity Shop / Mayor's House Door -->
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<File Name="object_wdor01" Segment="6">
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<DList Name="object_wdor01_DL_000540" Offset="0x540" />
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<DList Name="object_wdor01_DL_000548" Offset="0x548" />
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<Texture Name="object_wdor01_Tex_0006B0" OutName="tex_0006B0" Format="rgba16" Width="32" Height="64" Offset="0x6B0" />
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<DList Name="gLotteryCuriosityShopMayorHouseDoorEmptyDL" Offset="0x540" />
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<DList Name="gLotteryCuriosityShopMayorHouseDoorDL" Offset="0x548" />
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<Texture Name="gLotteryCuriosityShopMayorHouseDoorTex" OutName="lottery_curiosity_shop_mayor_house_door" Format="rgba16" Width="32" Height="64" Offset="0x6B0" />
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</File>
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</Root>
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<Root>
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<!-- Object for Post Office / Trading Post Door -->
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<File Name="object_wdor02" Segment="6">
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<DList Name="object_wdor02_DL_000540" Offset="0x540" />
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<DList Name="object_wdor02_DL_000548" Offset="0x548" />
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<Texture Name="object_wdor02_Tex_0006B0" OutName="tex_0006B0" Format="rgba16" Width="32" Height="64" Offset="0x6B0" />
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<DList Name="gPostOfficeTradingPostDoorEmptyDL" Offset="0x540" />
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<DList Name="gPostOfficeTradingPostDoorDL" Offset="0x548" />
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<Texture Name="gPostOfficeTradingPostDoorTex" OutName="post_office_trading_post_door" Format="rgba16" Width="32" Height="64" Offset="0x6B0" />
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</File>
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</Root>
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<Root>
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<!-- Object for Stock Pot Inn & Swordsman's School Door -->
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<File Name="object_wdor03" Segment="6">
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<DList Name="object_wdor03_DL_000540" Offset="0x540" />
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<DList Name="object_wdor03_DL_000548" Offset="0x548" />
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<Texture Name="object_wdor03_Tex_0006B0" OutName="tex_0006B0" Format="rgba16" Width="32" Height="64" Offset="0x6B0" />
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<DList Name="gInnSchoolDoorEmptyDL" Offset="0x540" />
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<DList Name="gInnSchoolDoorDL" Offset="0x548" />
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<Texture Name="gInnScoolDoorTex" OutName="inn_school_door" Format="rgba16" Width="32" Height="64" Offset="0x6B0" />
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</File>
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</Root>
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*/
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#include "z_en_door.h"
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#include "objects/object_mkk/object_mkk.h"
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#include "objects/object_kinsta2_obj/object_kinsta2_obj.h"
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#include "objects/object_dor01/object_dor01.h"
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#include "objects/object_dor02/object_dor02.h"
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#include "objects/object_dor03/object_dor03.h"
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@ -400,17 +400,17 @@ static u8 sAnimCloseFrames[2 * PLAYER_FORM_MAX] = {
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static Gfx* D_808679A4[14][2] = {
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{ gDoorLeftDL, gDoorRightDL },
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{ gWoodfallDoorDL, gWoodfallDoorDL },
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{ object_dor01_DL_000448, object_dor01_DL_000448 },
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{ gObservatoryLabDoorDL, gObservatoryLabDoorDL },
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{ gZoraHallDoorDL, gZoraHallDoorDL },
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{ gSwampDoorDL, gSwampDoorDL },
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{ gMagicHagPotionShopDoorDL, gMagicHagPotionShopDoorDL },
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{ object_wdor01_DL_000548, object_wdor01_DL_000548 }, // Lottery Shop / Curiosity Shop / Mayor's House Door
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{ object_wdor02_DL_000548, object_wdor02_DL_000548 }, // Trading Post / Post Office Door
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{ object_wdor03_DL_000548, object_wdor03_DL_000548 }, // Stockpot Inn & Swordsman's School Door
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{ gLotteryCuriosityShopMayorHouseDoorDL, gLotteryCuriosityShopMayorHouseDoorDL },
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{ gPostOfficeTradingPostDoorDL, gPostOfficeTradingPostDoorDL },
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{ gInnSchoolDoorDL, gInnSchoolDoorDL },
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{ gMilkBarDoorDL, gMilkBarDoorDL },
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{ gMusicBoxHouseDoorDL, gMusicBoxHouseDoorDL },
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{ gPiratesFortressDoorDL, gPiratesFortressDoorDL },
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{ gWhiteBoeEyesDL, gWhiteBoeEyesDL },
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{ gOceansideSpiderHouseDoorDL, gOceansideSpiderHouseDoorDL },
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{ gFieldWoodDoorLeftDL, gFieldWoodDoorRightDL },
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};
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