mirror of https://github.com/zeldaret/mm.git
parent
277c184cb4
commit
28e2da2a18
4
spec
4
spec
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@ -2328,11 +2328,7 @@ beginseg
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name "ovl_Boss_06"
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compress
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include "build/src/overlays/actors/ovl_Boss_06/z_boss_06.o"
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#ifdef NON_MATCHING
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include "build/src/overlays/actors/ovl_Boss_06/ovl_Boss_06_reloc.o"
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#else
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include "build/data/ovl_Boss_06/ovl_Boss_06.reloc.o"
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#endif
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endseg
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beginseg
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@ -182,8 +182,6 @@ void func_809F24A8(Boss06* this) {
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this->unk_1AC = 0.0f;
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}
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#ifdef NON_MATCHING
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// The 1 constant from the switch branch is reused in case 2 for some reason.
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void func_809F24C8(Boss06* this, PlayState* play) {
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s16 sp4E = 0;
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Player* player = GET_PLAYER(play);
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@ -344,9 +342,6 @@ void func_809F24C8(Boss06* this, PlayState* play) {
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Play_SetCameraAtEye(play, this->subCamId, &this->subCamAt, &this->subCamEye);
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}
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}
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#else
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#pragma GLOBAL_ASM("asm/non_matchings/overlays/ovl_Boss_06/func_809F24C8.s")
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#endif
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void func_809F2B64(Boss06* this, PlayState* play) {
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this->actionFunc = func_809F2C44;
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@ -11,9 +11,9 @@ typedef struct EnKnight {
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/* 0x000 */ Actor actor;
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/* 0x144 */ s16 unk_144;
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/* 0x146 */ char unk_146[0x2];
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/* 0x148 */ s8 unk_148;
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/* 0x148 */ u8 unk_148;
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/* 0x149 */ char unk_149[0x8];
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/* 0x151 */ s8 unk_151;
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/* 0x151 */ u8 unk_151;
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/* 0x152 */ char unk_152[0x1];
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/* 0x153 */ u8 unk_153;
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/* 0x154 */ u8 unk_154;
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