mirror of https://github.com/zeldaret/mm.git
Rename to SetupRiseThroughFloor
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bc889e13f7
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@ -17,7 +17,7 @@ void EnMaruta_Draw(Actor* thisx, PlayState* play);
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void EnMaruta_SetInPositionWhole(EnMaruta* this);
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void EnMaruta_SittingWhole(EnMaruta* this, PlayState* play);
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void EnMaruta_StartUnderFloor(EnMaruta* this);
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void EnMaruta_SetupRiseThroughFloor(EnMaruta* this);
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void EnMaruta_RiseThroughFloor(EnMaruta* this, PlayState* play);
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void EnMaruta_StartRetracting(EnMaruta* this);
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void EnMaruta_RetractWhole(EnMaruta* this, PlayState* play);
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@ -276,7 +276,7 @@ void EnMaruta_Init(Actor* thisx, PlayState* play) {
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if (ENMARUTA_GET_TYPE(&this->actor) == ENMARUTA_INIT_ON_FLOOR) {
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EnMaruta_SetInPositionWhole(this);
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} else {
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EnMaruta_StartUnderFloor(this);
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EnMaruta_SetupRiseThroughFloor(this);
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}
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} else {
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EnMaruta_SetupRecoilAfterCut(this, play);
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@ -315,7 +315,7 @@ void EnMaruta_SittingWhole(EnMaruta* this, PlayState* play) {
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}
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}
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void EnMaruta_StartUnderFloor(EnMaruta* this) {
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void EnMaruta_SetupRiseThroughFloor(EnMaruta* this) {
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this->actor.world.pos.y = this->actor.home.pos.y - 630.0f;
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this->actionFunc = EnMaruta_RiseThroughFloor;
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}
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@ -13531,7 +13531,7 @@ EnMaruta_Init = 0x80B37080; // type:func
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EnMaruta_Destroy = 0x80B37280; // type:func
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EnMaruta_SetInPositionWhole = 0x80B372B8; // type:func
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EnMaruta_SittingWhole = 0x80B372CC; // type:func
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EnMaruta_StartUnderFloor = 0x80B37364; // type:func
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EnMaruta_SetupRiseThroughFloor = 0x80B37364; // type:func
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EnMaruta_RiseThroughFloor = 0x80B3738C; // type:func
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EnMaruta_StartRetracting = 0x80B373F4; // type:func
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EnMaruta_RetractWhole = 0x80B37428; // type:func
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