sEyeTextures comment

This commit is contained in:
Derek Hensley 2025-05-28 22:51:37 -07:00
parent ba1a5496a8
commit 37b1565667
1 changed files with 3 additions and 3 deletions

View File

@ -1839,12 +1839,12 @@ Gfx gCullFrontDList[] = {
/**
* Link's eyes and mouth textures are placed at the exact same place in all player form's respective object files.
* This allows the array to only contain the symbols for one file and have it apply to both. This is a problem for
* shiftability, and changes will need to be made in the code to account for this in a modding scenario. The symbols
* This allows the array to only contain the symbols for one file and have it apply to all of them. This is a problem
* for shiftability, and changes will need to be made in the code to account for this in a modding scenario. The symbols
* from human Link's object are used here.
*
* Note that some player forms do not use the eyes and mouth textures loaded into segments 0x08 and 0x09 respectively.
* Therefore, the segment will point at gargage data, but this does not cause issues as the data is not read from.
* Therefore, the segment will point at garbage data, but this does not cause issues as the data is not read from.
*/
#ifndef AVOID_UB
static TexturePtr sEyeTextures[PLAYER_EYES_MAX] = {