mirror of https://github.com/zeldaret/mm.git
sEyeTextures comment
This commit is contained in:
parent
ba1a5496a8
commit
37b1565667
|
|
@ -1839,12 +1839,12 @@ Gfx gCullFrontDList[] = {
|
|||
|
||||
/**
|
||||
* Link's eyes and mouth textures are placed at the exact same place in all player form's respective object files.
|
||||
* This allows the array to only contain the symbols for one file and have it apply to both. This is a problem for
|
||||
* shiftability, and changes will need to be made in the code to account for this in a modding scenario. The symbols
|
||||
* This allows the array to only contain the symbols for one file and have it apply to all of them. This is a problem
|
||||
* for shiftability, and changes will need to be made in the code to account for this in a modding scenario. The symbols
|
||||
* from human Link's object are used here.
|
||||
*
|
||||
* Note that some player forms do not use the eyes and mouth textures loaded into segments 0x08 and 0x09 respectively.
|
||||
* Therefore, the segment will point at gargage data, but this does not cause issues as the data is not read from.
|
||||
* Therefore, the segment will point at garbage data, but this does not cause issues as the data is not read from.
|
||||
*/
|
||||
#ifndef AVOID_UB
|
||||
static TexturePtr sEyeTextures[PLAYER_EYES_MAX] = {
|
||||
|
|
|
|||
Loading…
Reference in New Issue