QOL addtions to the readme (#104)

* adding changes to the README

* adding in progress shield

adding in the shield icon to show percentage complete

* updating the files, added gitignore for ctx.c

* fixing the typos

* fixing things to hopefully build now
This commit is contained in:
Parker Burnett 2021-05-18 18:39:08 -04:00 committed by GitHub
parent c6fb5665d4
commit 490924df23
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6 changed files with 100 additions and 11 deletions

2
Jenkinsfile vendored
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@ -7,7 +7,7 @@ pipeline {
stage('Copy ROM') {
steps {
echo 'Setting up ROM...'
sh 'cp /usr/local/etc/roms/mm.us.rev1.z64 baserom.z64'
sh 'cp /usr/local/etc/roms/mm.us.rev1.z64 baserom.mm.us.rev1.z64'
}
}
stage('Build') {

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@ -67,8 +67,8 @@ CFLAGS += -G 0 -non_shared -Xfullwarn -Xcpluscomm -Iinclude -I./ -Isrc -Wab,-r43
#### Files ####
# ROM image
MM_BASEROM ?= baserom.z64
MM_ROM_NAME ?= rom
MM_BASEROM ?= baserom.mm.us.rev1.z64
MM_ROM_NAME ?= mm.us.rev1.rom
ROM := $(MM_ROM_NAME).z64
UNCOMPRESSED_ROM := $(MM_ROM_NAME)_uncompressed.z64
ELF := $(MM_ROM_NAME).elf

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@ -1,4 +1,19 @@
# Legend of Zelda: Majora's Mask (U) 1.0
# Legend of Zelda: Majora's Mask (US) 1.0
[![Build Status][jenkins-badge]][jenkins] [![Decompilation Progress][progress-badge]][progress] [![Contributors][contributors-badge]][contributors] [![Discord Channel][discord-badge]][discord]
[jenkins]: https://jenkins.deco.mp/job/MM/job/master
[jenkins-badge]: https://img.shields.io/jenkins/build?jobUrl=https%3A%2F%2Fjenkins.deco.mp%2Fjob%2FMM%2Fjob%2Fmaster
[progress]: https://zelda64.dev/progress.html
[progress-badge]: https://img.shields.io/endpoint?url=https://zelda64.dev/reports/progress_shield_mm.us.rev1.json
[contributors]: https://github.com/zeldaret/mm/graphs/contributors
[contributors-badge]: https://img.shields.io/github/contributors/zeldaret/mm
[discord]: https://discord.zelda64.dev
[discord-badge]: https://img.shields.io/discord/688807550715560050?color=%237289DA&logo=discord&logoColor=%23FFFFFF
```diff
- WARNING! -
@ -10,13 +25,87 @@ source code base for general changes.
This repo does not include all assets necessary for compiling the ROM. A prior copy of the game is required to extract the required assets.
This is a decompilation of Legend of Zelda: Majora's Mask (U) 1.0
This is a decompilation of Legend of Zelda: Majora's Mask (US) 1.0
It builds the following ROM:
* rom.z64 `md5: 2a0a8acb61538235bc1094d297fb6556`
* mm.us.rev1.rom.z64 `md5: 2a0a8acb61538235bc1094d297fb6556`
Please refer to the Installation guide in the Wiki for setup instructions.
Please refer to the following for more information:
Website: https://zelda64.dev/
Discord: https://discord.zelda64.dev
## Installation
### Windows
For Windows 10, install WSL and a distribution by following this
[Windows Subsystem for Linux Installation Guide](https://docs.microsoft.com/en-us/windows/wsl/install-win10).
We recommend using Debian or Ubuntu 18.04 Linux distributions.
### Linux (Native or under WSL / VM)
#### 1. Install build dependencies
The build process has the following package requirements:
* make
* git
* build-essential
* binutils-mips-linux-gnu
* python3
* pip3
Under Debian / Ubuntu (which we recommend using), you can install them with the following commands:
```bash
sudo apt update
sudo apt install make git build-essential binutils-mips-linux-gnu python3 python3-pip
```
#### 2. Fork the repository
Create your own fork of the repository at `https://github.com/zeldaret/mm`. Then clone your fork where you wish to have the project, with the command:
```bash
git clone https://github.com/<YOUR_USERNAME>/mm.git
```
#### 3. Prepare a base ROM
Copy your ROM to inside the root of this new project directory, and rename the file of the baserom to reflect the version of ROM you are using. ex: `baserom.mm.us.rev1.z64`
#### 4. Make and Build the ROM
To start the extraction/build process, run the following command:
```bash
make init
```
This will extract all the individual files in the ROM into a newly created baserom folder, as well as decompress the compressed files in a newly created decomp folder. This will create the build folders as well as a new folder with the ASM as well as containing the disassemblies of nearly all the files containing code.
This make target will also build the ROM. If all goes well, a new ROM called "mm.us.rev1.rom.z64" should be built and the following text should be printed:
```bash
mm.us.rev1.rom.z64: OK
```
If you instead see the following:
```bash
mm.us.rev1.rom.z64: FAILED
md5sum: WARNING: 1 computed checksum did NOT match
```
This means that something is wrong with the ROM's contents. Either the baserom files are incorrect due to a bad ROM, or some of the code is not matching.
Running `make init` will also make the `./expected` directory and copy all of the files there, which will be useful when running the diff script. The diff script is useful in decompiling functions and can be ran with this command: `./tools/asm-differ/diff.py -wmo3 <insert_function_here>`
## Contributing
All contributions are welcome. This is a group effort, and even small contributions can make a difference.
Some tasks also don't require much knowledge to get started.
Most discussions happen on our [Discord Server](https://discord.zelda64.dev), where you are welcome to ask if you need help getting started, or if you have any questions regarding this project and other decompilation projects.

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@ -1 +1 @@
2a0a8acb61538235bc1094d297fb6556 rom.z64
2a0a8acb61538235bc1094d297fb6556 mm.us.rev1.rom.z64

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@ -1 +1 @@
7c6bfd6daf33ebfc0145a97c611cb3d8 rom_uncompressed.z64
7c6bfd6daf33ebfc0145a97c611cb3d8 mm.us.rev1.rom_uncompressed.z64

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@ -1,7 +1,7 @@
#!/usr/bin/env python3
def apply(config, args):
config['baseimg'] = 'baserom.z64'
config['myimg'] = 'rom.z64'
config['baseimg'] = 'baserom.mm.us.rev1.z64'
config['myimg'] = 'mm.us.rev1.rom.z64'
config['mapfile'] = 'build/mm.map'
config['source_directories'] = ['./src','./include']