z_bg_tobira01 OK (#168)

* data merge

* two funcs

* one left

* actor OK

* file done

* fix warnings with jenkins

* Update src/overlays/actors/ovl_Bg_Tobira01/z_bg_tobira01.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_Bg_Tobira01/z_bg_tobira01.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update src/overlays/actors/ovl_Bg_Tobira01/z_bg_tobira01.c

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>

* Update z_bg_tobira01.c

* Update z_en_encount2.h

* Update z_obj_bell.c

* Update z_en_pametfrog.c

* Update z_en_minifrog.c

* Update include/functions.h

Co-authored-by: Zach Banks <zjbanks@gmail.com>

Co-authored-by: Derek Hensley <hensley.derek58@gmail.com>
Co-authored-by: Zach Banks <zjbanks@gmail.com>
This commit is contained in:
Zelllll 2021-06-11 17:03:45 -05:00 committed by GitHub
parent bb7247875b
commit 54aef44a9e
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
15 changed files with 146 additions and 61 deletions

View File

@ -837,6 +837,7 @@ void func_800B8D98(GlobalContext* globalCtx, Actor* actor, f32 param_3, s16 para
// void func_800B8DD4(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5, UNK_TYPE4 param_6);
// void func_800B8E1C(UNK_TYPE1 param_1, UNK_TYPE1 param_2, UNK_TYPE1 param_3, UNK_TYPE1 param_4, UNK_TYPE4 param_5);
// void func_800B8E58(void);
void Audio_PlayActorSound2(Actor* actor, s16 sfxId);
// void func_800B8FC0(void);
void func_800B9010(Actor* actor, s16 sfxId);
// void func_800B9038(void);
@ -1682,7 +1683,7 @@ s16 ActorCutscene_StartAndSetUnkLinkFields(s16 index, Actor* actor);
s16 ActorCutscene_StartAndSetFlag(s16 index, Actor* actor);
s16 ActorCutscene_Start(s16 index, Actor* actor);
s16 ActorCutscene_Stop(s16 index);
// s16 ActorCutscene_GetCurrentIndex(void);
s16 ActorCutscene_GetCurrentIndex(void);
ActorCutscene* ActorCutscene_GetCutscene(s16 index);
s16 ActorCutscene_GetAdditionalCutscene(s16 index);
s16 ActorCutscene_GetLength(s16 index);

View File

@ -6480,9 +6480,9 @@ SECTIONS
ovl_Bg_Tobira01 : AT(RomLocation)
{
build/src/overlays/actors/ovl_Bg_Tobira01/z_bg_tobira01.o(.text)
build/asm/overlays/ovl_Bg_Tobira01_data.o(.data)
build/src/overlays/actors/ovl_Bg_Tobira01/z_bg_tobira01.o(.data)
build/src/overlays/actors/ovl_Bg_Tobira01/z_bg_tobira01.o(.rodata)
build/asm/overlays/ovl_Bg_Tobira01_rodata.o(.rodata)
build/src/overlays/actors/ovl_Bg_Tobira01/z_bg_tobira01_overlay.o(.ovl)
}
SegmentEnd = .;
SegmentSize = SegmentEnd - SegmentStart;

View File

@ -422,6 +422,11 @@ D_060004B0 = 0x060004B0;
/* z_en_jc_mato */
D_06000390 = 0x06000390;
/* z_bg_tobira01 */
D_060011C0 = 0x060011C0;
D_06000088 = 0x06000088;
/* obj_bell */
D_06001BA8 = 0x06001BA8;
D_06000840 = 0x06000840;

View File

@ -129,7 +129,7 @@ void BgCtowerGear_Splash(BgCtowerGear* this, GlobalContext* globalCtx) {
}
}
}
Audio_PlayActorSound2(this, 0x291B);
Audio_PlayActorSound2(&this->dyna.actor, 0x291B);
}
}

View File

@ -109,7 +109,7 @@ void BgLadder_ActionStartCutscene(BgLadder* this, GlobalContext* globalCtx) {
if (ActorCutscene_GetCanPlayNext(this->dyna.actor.cutscene)) {
ActorCutscene_StartAndSetUnkLinkFields(this->dyna.actor.cutscene, &this->dyna.actor);
this->dyna.actor.draw = BgLadder_Draw;
Audio_PlayActorSound2(this, 0x2997);
Audio_PlayActorSound2(&this->dyna.actor, 0x2997);
this->action = BgLadder_ActionFadeIn;
} else {
ActorCutscene_SetIntentToPlay(this->dyna.actor.cutscene);

View File

@ -9,7 +9,6 @@ void BgTobira01_Destroy(Actor* thisx, GlobalContext* globalCtx);
void BgTobira01_Update(Actor* thisx, GlobalContext* globalCtx);
void BgTobira01_Draw(Actor* thisx, GlobalContext* globalCtx);
/*
const ActorInit Bg_Tobira01_InitVars = {
ACTOR_BG_TOBIRA01,
ACTORCAT_PROP,
@ -21,14 +20,87 @@ const ActorInit Bg_Tobira01_InitVars = {
(ActorFunc)BgTobira01_Update,
(ActorFunc)BgTobira01_Draw,
};
*/
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Tobira01_0x80B12430/func_80B12430.asm")
extern Gfx D_06000088[];
extern CollisionHeader D_060011C0;
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Tobira01_0x80B12430/BgTobira01_Init.asm")
void BgTobira01_Open(BgTobira01* this, GlobalContext* globalCtx) {
ActorPlayer* player = PLAYER;
s16 cutsceneId = this->dyna.actor.cutscene;
s16 prevTimer;
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Tobira01_0x80B12430/BgTobira01_Destroy.asm")
if (this->playCutscene) {
if (ActorCutscene_GetCurrentIndex() == 0x7C) {
ActorCutscene_Stop(0x7C);
} else if (ActorCutscene_GetCanPlayNext(cutsceneId)) {
ActorCutscene_StartAndSetUnkLinkFields(cutsceneId, &this->dyna.actor);
gSaveContext.weekEventReg[88] |= 0x40;
this->playCutscene = false;
} else {
ActorCutscene_SetIntentToPlay(cutsceneId);
}
} else if (!(gSaveContext.weekEventReg[88] & 0x40) && (this->timer == 0) && (globalCtx->actorCtx.unk1F5 != 0) &&
(globalCtx->actorCtx.unk1F4 == 0) &&
(func_800C99AC(&globalCtx->colCtx, player->base.floorPoly, player->base.floorBgId) == 6)) {
this->playCutscene = true;
this->unk_16C = 0; // this variable is not used anywhere else
}
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Tobira01_0x80B12430/BgTobira01_Update.asm")
prevTimer = this->timer;
#pragma GLOBAL_ASM("./asm/non_matchings/overlays/ovl_Bg_Tobira01_0x80B12430/BgTobira01_Draw.asm")
if (gSaveContext.weekEventReg[88] & 0x40) {
this->timer++;
} else {
this->timer--;
};
this->timer = CLAMP(this->timer, 0, 60);
if (this->timer != prevTimer) {
if (1) {}
Audio_PlayActorSound2(&this->dyna.actor, 0x2143);
this->dyna.actor.world.pos.y = (this->yOffset = (this->timer * (5.0f / 3.0f)) + this->dyna.actor.home.pos.y);
this->timer2 = 180;
}
if (!(player->stateFlags1 & 0x40) && (gSaveContext.weekEventReg[88] & 0x40) && (DECR(this->timer2) == 0)) {
gSaveContext.weekEventReg[88] &= (u8)~0x40;
}
}
void BgTobira01_Init(Actor* thisx, GlobalContext* globalCtx) {
BgTobira01* this = THIS;
s32 pad;
BcCheck3_BgActorInit(&this->dyna, 1);
BgCheck3_LoadMesh(globalCtx, &this->dyna, &D_060011C0);
gSaveContext.weekEventReg[88] &= (u8)~0x40;
Actor_SetScale(&this->dyna.actor, 1.0f);
this->timer2 = gSaveContext.isNight;
this->timer = 0;
this->actionFunc = BgTobira01_Open;
}
void BgTobira01_Destroy(Actor* thisx, GlobalContext* globalCtx) {
BgTobira01* this = THIS;
s32 pad;
BgCheck_RemoveActorMesh(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
}
void BgTobira01_Update(Actor* thisx, GlobalContext* globalCtx) {
BgTobira01* this = THIS;
s32 pad;
this->actionFunc(this, globalCtx);
}
void BgTobira01_Draw(Actor* thisx, GlobalContext* globalCtx) {
OPEN_DISPS(globalCtx->state.gfxCtx);
func_8012C28C(globalCtx->state.gfxCtx);
gSPMatrix(POLY_OPA_DISP++, Matrix_NewMtx(globalCtx->state.gfxCtx), G_MTX_NOPUSH | G_MTX_LOAD | G_MTX_MODELVIEW);
gSPDisplayList(POLY_OPA_DISP++, D_06000088);
CLOSE_DISPS(globalCtx->state.gfxCtx);
}

View File

@ -5,9 +5,16 @@
struct BgTobira01;
typedef void (*BgTobira01ActionFunc)(struct BgTobira01*, struct GlobalContext*);
typedef struct BgTobira01 {
/* 0x000 */ Actor actor;
/* 0x144 */ char unk_144[0x2C];
/* 0x000 */ DynaPolyActor dyna;
/* 0x15C */ BgTobira01ActionFunc actionFunc;
/* 0x160 */ s16 timer;
/* 0x162 */ s16 timer2;
/* 0x164 */ f32 yOffset;
/* 0x168 */ s32 playCutscene;
/* 0x16C */ s32 unk_16C; // unused besides being set to 0
} BgTobira01; // size = 0x170
extern const ActorInit Bg_Tobira01_InitVars;

View File

@ -66,15 +66,15 @@ void EnEncount2_Init(Actor* thisx, GlobalContext* globalCtx) {
s32 pad;
CollisionHeader* colHeader = NULL;
BcCheck3_BgActorInit(&this->dynaActor, 0);
BcCheck3_BgActorInit(&this->dyna, 0);
BgCheck_RelocateMeshHeader(&D_06002420, &colHeader);
this->dynaActor.bgId = BgCheck_AddActorMesh(globalCtx, &globalCtx->colCtx.dyna, &this->dynaActor, colHeader);
ActorShape_Init(&this->dynaActor.actor.shape, 0.0f, func_800B3FC0, 25.0f);
this->dynaActor.actor.colChkInfo.mass = 0xFF;
Collider_InitAndSetJntSph(globalCtx, &this->collider, &this->dynaActor.actor, &sJntSphInit, &this->colElement);
this->dyna.bgId = BgCheck_AddActorMesh(globalCtx, &globalCtx->colCtx.dyna, &this->dyna, colHeader);
ActorShape_Init(&this->dyna.actor.shape, 0.0f, func_800B3FC0, 25.0f);
this->dyna.actor.colChkInfo.mass = 0xFF;
Collider_InitAndSetJntSph(globalCtx, &this->collider, &this->dyna.actor, &sJntSphInit, &this->colElement);
this->dynaActor.actor.targetMode = 6;
this->dynaActor.actor.colChkInfo.health = 1;
this->dyna.actor.targetMode = 6;
this->dyna.actor.colChkInfo.health = 1;
this->scale = 0.1;
this->switchFlag = GET_ENCOUNT2_SWITCH_FLAG(this);
@ -83,7 +83,7 @@ void EnEncount2_Init(Actor* thisx, GlobalContext* globalCtx) {
}
if ((this->switchFlag >= 0) && (Flags_GetSwitch(globalCtx, this->switchFlag))) {
Actor_MarkForDeath(&this->dynaActor.actor);
Actor_MarkForDeath(&this->dyna.actor);
return;
}
@ -93,13 +93,13 @@ void EnEncount2_Init(Actor* thisx, GlobalContext* globalCtx) {
this->collider.elements->dim.modelSphere.center.y = -4;
this->collider.elements->dim.modelSphere.center.z = 0;
this->dynaActor.actor.colChkInfo.damageTable = &sDamageTable;
this->dyna.actor.colChkInfo.damageTable = &sDamageTable;
EnEncount2_SetIdle(this);
}
void EnEncount2_Destroy(Actor* thisx, GlobalContext* globalCtx) {
EnEncount2* this = THIS;
BgCheck_RemoveActorMesh(globalCtx, &globalCtx->colCtx.dyna, this->dynaActor.bgId);
BgCheck_RemoveActorMesh(globalCtx, &globalCtx->colCtx.dyna, this->dyna.bgId);
Collider_DestroyJntSph(globalCtx, &this->collider);
}
@ -110,10 +110,10 @@ void EnEncount2_SetIdle(EnEncount2* this) {
void EnEncount2_Idle(EnEncount2* this, GlobalContext* globalCtx) {
this->oscillationAngle += 1500.0f;
this->dynaActor.actor.velocity.y = Math_SinS(this->oscillationAngle);
this->dyna.actor.velocity.y = Math_SinS(this->oscillationAngle);
Math_ApproachF(&this->scale, 0.1f, 0.3f, 0.01f);
if (((this->collider.base.acFlags & AC_HIT) != 0) && (this->dynaActor.actor.colChkInfo.damageEffect == 0xE)) {
this->dynaActor.actor.colChkInfo.health = 0;
if (((this->collider.base.acFlags & AC_HIT) != 0) && (this->dyna.actor.colChkInfo.damageEffect == 0xE)) {
this->dyna.actor.colChkInfo.health = 0;
this->isPopped = 1;
this->actionFunc = EnEncount2_Popped;
}
@ -123,7 +123,7 @@ void EnEncount2_Popped(EnEncount2* this, GlobalContext* globalCtx) {
s32 i;
Vec3f curPos;
Math_Vec3f_Copy(&curPos, &this->dynaActor.actor.world.pos);
Math_Vec3f_Copy(&curPos, &this->dyna.actor.world.pos);
curPos.y += 60.0f;
Actor_Spawn(&globalCtx->actorCtx, globalCtx, ACTOR_EN_CLEAR_TAG, curPos.x, curPos.y, curPos.z, 0xFF, 0xFF, 0xC8,
0x0001);
@ -132,7 +132,7 @@ void EnEncount2_Popped(EnEncount2* this, GlobalContext* globalCtx) {
EnEncount2_InitParticles(this, &curPos, 10);
}
Audio_PlayActorSound2(this, 0x2949); // NA_SE_EV_MUJURA_BALLOON_BROKEN
Audio_PlayActorSound2(&this->dyna.actor, 0x2949); // NA_SE_EV_MUJURA_BALLOON_BROKEN
this->deathTimer = 30;
this->actionFunc = EnEncount2_Die;
}
@ -142,7 +142,7 @@ void EnEncount2_Die(EnEncount2* this, GlobalContext* globalCtx) {
if (this->switchFlag >= 0) {
Actor_SetSwitchFlag(globalCtx, this->switchFlag);
}
Actor_MarkForDeath(&this->dynaActor.actor);
Actor_MarkForDeath(&this->dyna.actor);
}
}
@ -152,15 +152,15 @@ void EnEncount2_Update(Actor* thisx, GlobalContext* globalCtx) {
DECR(this->deathTimer);
this->dynaActor.actor.shape.rot.y = this->dynaActor.actor.world.rot.y;
Actor_SetHeight(&this->dynaActor.actor, 30.0f);
Actor_SetScale(&this->dynaActor.actor, this->scale);
this->dyna.actor.shape.rot.y = this->dyna.actor.world.rot.y;
Actor_SetHeight(&this->dyna.actor, 30.0f);
Actor_SetScale(&this->dyna.actor, this->scale);
this->actionFunc(this, globalCtx);
Actor_SetVelocityAndMoveYRotationAndGravity(&this->dynaActor.actor);
Actor_SetVelocityAndMoveYRotationAndGravity(&this->dyna.actor);
EnEncount2_UpdateParticles(this, globalCtx);
if (!this->isPopped) {
Collider_UpdateSpheresElement(&this->collider, 0, &this->dynaActor.actor);
Collider_UpdateSpheresElement(&this->collider, 0, &this->dyna.actor);
CollisionCheck_SetAC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
CollisionCheck_SetOC(globalCtx, &globalCtx->colCheckCtx, &this->collider.base);
}

View File

@ -20,7 +20,7 @@ typedef struct EnEncount2Particle{
} EnEncount2Particle; // size = 0x34
typedef struct EnEncount2 {
/* 0x0000 */ DynaPolyActor dynaActor;
/* 0x0000 */ DynaPolyActor dyna;
/* 0x015C */ EnEncount2ActionFunc actionFunc;
/* 0x0160 */ s16 deathTimer;
/* 0x0162 */ s16 isPopped;
@ -32,7 +32,7 @@ typedef struct EnEncount2 {
/* 0x01D0 */ EnEncount2Particle particles[200];
} EnEncount2; // size = 0x2A70
#define GET_ENCOUNT2_SWITCH_FLAG(this)((s16) (this->dynaActor.actor.params & 0x7F))
#define GET_ENCOUNT2_SWITCH_FLAG(actor) ((s16)(((Actor*)actor)->params & 0x7F))
extern const ActorInit En_Encount2_InitVars;

View File

@ -162,7 +162,7 @@ void EnFg_Idle(EnFg* this, GlobalContext* globalCtx) {
switch (EnFg_GetDamageEffect(this)) {
case FG_DMGEFFECT_DEKUSTICK:
this->actor.flags &= ~1;
Audio_PlayActorSound2(this, 0x28E4);
Audio_PlayActorSound2(&this->actor, 0x28E4);
this->skelAnime.animPlaybackSpeed = 0.0f;
this->actor.shape.shadowDraw = NULL;
this->actor.scale.x *= 1.5f;
@ -188,8 +188,8 @@ void EnFg_Idle(EnFg* this, GlobalContext* globalCtx) {
break;
case FG_DMGEFFECT_EXPLOSION:
this->actor.flags &= ~1;
Audio_PlayActorSound2(this, 0x28E3);
if (1) {}
Audio_PlayActorSound2(&this->actor, 0x28E3);
if(1) {}
this->actor.params = FG_BLACK;
this->skelAnime.animPlaybackSpeed = 0.0f;
ac = this->collider.base.ac;
@ -204,7 +204,7 @@ void EnFg_Idle(EnFg* this, GlobalContext* globalCtx) {
break;
default:
if (DECR(this->timer) == 0) {
Audio_PlayActorSound2(this, 0x28B1);
Audio_PlayActorSound2(&this->actor, 0x28B1);
EnFg_UpdateAnimation(&this->skelAnime, 3);
this->actor.velocity.y = 10.0f;
this->timer = Rand_S16Offset(30, 30);
@ -239,7 +239,7 @@ void EnFg_Jump(EnFg* this, GlobalContext* globalCtx) {
break;
case FG_DMGEFFECT_EXPLOSION:
this->actor.flags &= ~1;
Audio_PlayActorSound2(this, 0x28E3);
Audio_PlayActorSound2(&this->actor, 0x28E3);
EnFg_UpdateAnimation(&this->skelAnime, 0);
this->actor.params = FG_BLACK;
this->skelAnime.animPlaybackSpeed = 0.0f;

View File

@ -517,7 +517,7 @@ void EnGinkoMan_Dialogue(EnGinkoMan* this, GlobalContext* globalCtx) {
if ((this->skelAnime.animCurrentSeg == object_ginko_floorsmacking_anim) &&
func_801378B8(&this->skelAnime, this->skelAnime.animFrameCount)) {
Audio_PlayActorSound2(this, 0x2992); // NA_SE_EV_BANK_MAN_HAND_HIT
Audio_PlayActorSound2(&this->actor, 0x2992); // NA_SE_EV_BANK_MAN_HAND_HIT
}
}
@ -585,7 +585,7 @@ void EnGinkoMan_SetupStamp(EnGinkoMan* this) {
void EnGinkoMan_Stamp(EnGinkoMan* this, GlobalContext* globalCtx) {
if ((this->curTextId == 0x464) // "Hey, relax! It doesn't leave any marks, and it's not gonna hurt."
&& (func_801378B8(&this->skelAnime, 10.0f))) {
Audio_PlayActorSound2(this, 0x2993); // NA_SE_EV_HANKO "stamp"
Audio_PlayActorSound2(&this->actor, 0x2993); // NA_SE_EV_HANKO "stamp"
}
if (func_801378B8(&this->skelAnime, this->skelAnime.animFrameCount)) {

View File

@ -199,7 +199,7 @@ void EnMinifrog_Jump(EnMinifrog* this) {
if (func_801378B8(&this->skelAnime, 4.0f)) {
this->actor.bgCheckFlags &= ~1;
this->actor.velocity.y = 6.0f;
Audio_PlayActorSound2(this, 0x28B1);
Audio_PlayActorSound2(&this->actor, 0x28B1);
this->jumpState = MINIFROG_STATE_AIR;
}
break;

View File

@ -491,7 +491,7 @@ void EnPametfrog_SetupFallOffSnapper(EnPametfrog* this, GlobalContext* globalCtx
eye.y = this->actor.focus.pos.y + 100.0f;
eye.z = (Math_CosS(yaw) * 300.0f) + this->actor.focus.pos.z;
func_8016970C(globalCtx, this->camId, &this->actor.focus.pos, &eye);
Audio_PlayActorSound2(this, 0x38D3);
Audio_PlayActorSound2(&this->actor, 0x38D3);
this->actionFunc = EnPametfrog_FallOffSnapper;
}
@ -518,7 +518,7 @@ void EnPametfrog_SetupJumpToWall(EnPametfrog* this) {
this->actor.shape.rot.x = 0;
this->actor.shape.rot.z = 0;
this->actor.bgCheckFlags &= ~8;
Audio_PlayActorSound2(this, 0x39A1);
Audio_PlayActorSound2(&this->actor, 0x39A1);
this->actionFunc = EnPametfrog_JumpToWall;
}
@ -561,7 +561,7 @@ void EnPametfrog_SetupWallCrawl(EnPametfrog* this) {
this->skelAnime.animPlaybackSpeed = 1.0f;
}
Audio_PlayActorSound2(this, 0x39A9);
Audio_PlayActorSound2(&this->actor, 0x39A9);
this->actor.speedXZ = 8.0f;
this->timer = Rand_S16Offset(35, 15);
this->actionFunc = EnPametfrog_WallCrawl;
@ -617,11 +617,11 @@ void EnPametfrog_WallCrawl(EnPametfrog* this, GlobalContext* globalCtx) {
}
if (func_801378B8(&this->skelAnime, 15.0f)) {
Audio_PlayActorSound2(this, 0x3828);
Audio_PlayActorSound2(&this->actor, 0x3828);
}
if (((globalCtx->gameplayFrames % 60) == 0) && (Rand_ZeroOne() < 0.8f)) {
Audio_PlayActorSound2(this, 0x38D2);
Audio_PlayActorSound2(&this->actor, 0x38D2);
}
if ((this->timer == 0) ||
@ -649,7 +649,7 @@ void EnPametfrog_SetupWallPause(EnPametfrog* this) {
this->wallRotation = (Rand_ZeroOne() < 0.5f ? -1 : 1) * (0x1000 + randFloat) * (M_PI / (15 * 0x8000));
}
this->timer = 15;
Audio_PlayActorSound2(this, 0x39AC);
Audio_PlayActorSound2(&this->actor, 0x39AC);
this->actionFunc = EnPametfrog_WallPause;
}
@ -667,7 +667,7 @@ void EnPametfrog_WallPause(EnPametfrog* this, GlobalContext* globalCtx) {
Math3D_CrossProduct(&this->unk_2DC, &this->unk_2D0, &this->unk_2E8);
func_8086A238(this);
if (((globalCtx->gameplayFrames % 60) == 0) && (Rand_ZeroOne() < 0.8f)) {
Audio_PlayActorSound2(this, 0x38D2);
Audio_PlayActorSound2(&this->actor, 0x38D2);
}
if (this->timer == 0) {
@ -747,7 +747,7 @@ void EnPametfrog_SetupJumpOnSnapper(EnPametfrog* this) {
this->actor.shape.rot.y = Actor_YawBetweenActors(&this->actor, this->actor.child);
this->actor.world.rot.y = this->actor.shape.rot.y;
this->actor.params = ENPAMETFROG_JUMP_ON_SNAPPER;
Audio_PlayActorSound2(this, 0x395C);
Audio_PlayActorSound2(&this->actor, 0x395C);
this->actionFunc = EnPametfrog_JumpOnSnapper;
}
@ -798,9 +798,9 @@ void EnPametfrog_SetupFallInAir(EnPametfrog* this, GlobalContext* globalCtx) {
this->collider.base.acFlags &= ~1;
this->timer = 10;
if (this->actor.colChkInfo.health == 0) {
Audio_PlayActorSound2(this, 0x38D6);
Audio_PlayActorSound2(&this->actor, 0x38D6);
} else {
Audio_PlayActorSound2(this, 0x38D3);
Audio_PlayActorSound2(&this->actor, 0x38D3);
}
func_800BCB70(&this->actor, 0x4000, 0xFF, 0, 0x10);
@ -856,7 +856,7 @@ void EnPametfrog_SetupFallOnGround(EnPametfrog* this, GlobalContext* globalCtx)
this->timer = 5;
func_8086A068(this, globalCtx);
EnPametfrog_JumpWaterEffects(this, globalCtx);
Audio_PlayActorSound2(this, 0x2902);
Audio_PlayActorSound2(&this->actor, 0x2902);
this->actionFunc = EnPametfrog_FallOnGround;
}
@ -1094,7 +1094,7 @@ void func_8086CB4C(EnPametfrog* this) {
this->collider.base.atFlags &= ~1;
this->collider.base.acFlags &= ~1;
this->actor.speedXZ = 10.0f;
Audio_PlayActorSound2(this, 0x38D3);
Audio_PlayActorSound2(&this->actor, 0x38D3);
func_800BCB70(&this->actor, 0x4000, 0xFF, 0, 20);
func_800BE5CC(&this->actor, &this->collider, 0);
this->actor.shape.rot.y = this->actor.world.rot.y + 0x8000;
@ -1147,7 +1147,7 @@ void EnPametfrog_SetupCallSnapper(EnPametfrog* this, GlobalContext* globalCtx) {
s16 yawDiff;
SkelAnime_ChangeAnimTransitionStop(&this->skelAnime, &D_06001B08, 3.0f);
Audio_PlayActorSound2(this, 0x395C);
Audio_PlayActorSound2(&this->actor, 0x395C);
this->actor.flags &= ~1;
this->actor.colChkInfo.health = 6;
this->actor.world.rot.y = Actor_YawToPoint(&this->actor, &this->actor.home.pos);

View File

@ -168,11 +168,11 @@ s32 func_80A357A8(ObjBell* this, GlobalContext* globalCtx) {
this->unk_20E = 10;
switch (this->dyna.actor.colChkInfo.damageEffect) {
case 15:
Audio_PlayActorSound2(this, 0x28F3);
Audio_PlayActorSound2(&this->dyna.actor, 0x28F3);
func_80A35510(this, 1);
break;
case 14:
Audio_PlayActorSound2(this, 0x28F3);
Audio_PlayActorSound2(&this->dyna.actor, 0x28F3);
func_80A35510(this, 2);
break;
default:

View File

@ -277,7 +277,7 @@ void ObjLightSwitch_Asleep(ObjLightswitch* this, GlobalContext* globalCtx) {
ObjLightSwitch_SetupEnabled(this);
} else if (this->colorShiftTimer == 15) {
this->faceState = LIGHTSWITCH_FACE_WAKING;
Audio_PlayActorSound2(this, 0x2815); // sfx NA_SE_EV_FOOT_SWITCH
Audio_PlayActorSound2(&this->actor, 0x2815); // sfx NA_SE_EV_FOOT_SWITCH
}
}